Search Issue Tracker
Duplicate
Votes
1
Found in
4.5.3f3
Issue ID
626185
Regression
No
Collider rotation broken when parent's scale is negative & sprit has a rigidbody2d
To Reproduce:
1. Import the attached package.
2. Try rotating 'checkmark2' (the child) using the rotate tool.
3. Observe that the collider is inverted.
4. Remove the rigibody, rotation should work fine.
5. Happens with all 2D Colliders
Same happens on when using 3D colliders, but removing the rigibody doesn't fix, so I'm not sure whether this is really a bug.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
This is a duplicate of issue #583169