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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Camera's "Clear Flags" option "Don't clear" and "Depth only" renders differently on editor and win standalone

Graphics - General


Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone.

Reproducible on 4.3.4, 4.5.3 and other Unity versions;

Repro steps:
1. create a cube and directional light;
2. change camera's setting "Clear Falgs" to "Don't clear" or "Depth only";
3. observe behavior on editor;
4. build project to windows standalone platform;
5. observe behavior on win standalone player;

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