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[compute] HLSLcc times out compiling complex shaders (bad perf on comple...
Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more
Vertex textures not bound when using DrawProcedural in 5.1
Breaks TC Particles AS package Read more
[Graphics] Left ALT+Return toggles fullscreen
Steps to reproduce:1) Open provided example project2) Press File > Build an Run3) Press "Play!"4) Press left ALT + Return to swit... Read more
Rigidbody/Rigidbody2D Contraints are hidden in debug mode
To reproduce:1. Start a new project.2. Create a new game object.3. Add a Rigidbody or Rigidbody2D to the game object.4. Set the Insp... Read more
Button position is wrong on fullscreen player which aspect ratio is diff...
Steps to reproduce:1. Open attached project's scene "BrokenButton".2. Check how button is highlighted.3. Build and run project.4. Ch... Read more
Profiler's Record setting gets enabled again when re-opening the Profile...
How to reproduce: 1. Open any project2. Play the scene3. Open the Profiler window4. Disable the Recording5. Close the Profiler windo... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
iOS multiple displays are not working
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a script which checks if multiple displays are su... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project2. Create new scene. Remove "Directional light" (for ease of seeing a bug)3. Right-click... Read more
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