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Documentation does not show the types of the members
1) What happened Documentation does not show the types of the members (class, struct, enum) 2) How can we reproduce it using the e... Read more
Audio Manager is missing Tool Tips for some of the parameters
Maybe this is intentional design, but some of the parameters in Audio Manager are missing Tool Tips for Volume, Rolloff Scale, Doppl... Read more
Problems activating licensens on dev environment
When trying to activate license number i get an error msg saying "Error loading page" "Failure when receiving data from the peer" St... Read more
Crash when importing an audio project from a 4.2 version
To reproduce: - Download attached project and open it - Observe the crash Read more
Shader compiler error initializing platforms in 5.0 on older OSX versions
On some older OS X versions (< 10.8?), Unity 5.0 shader compiler fails to initialize, but only on some configurations Read more
GUIText not rendered and exceptions thrown
-e: see title -repro: --open ExampleScene from attached project --run in editor and see red LOL --build for webgl (dev build + fast... Read more
Wrong Screen.dpi on both iPad mini 2 and iPad Air
On both iPad mini 2 and iPad Air, when checking the value returned for Screen.dpi, a wrong value is returned. Read more
Editor crashes when Max Size value of Best Fit is set to high number
To reproduce: 1. Create new project 2. Create UI Text game object 3. Enable Best Fit option 4. Set Max Size to 400 5. Editor crash... Read more
Project does not build on WebGL with 'Failed to run "....python.exe" ' e...
To reproduce this bug: 1. Open the attached project 2. Open 'Compatibility Test' scene 3. Build it on WebGL 4. Notice that the proc... Read more
300 MB OggVorbis file throws the following error
300 MB OggVorbis file throws the following error: Errors during import of AudioClip Assets/noise_largeStereo.ogg: FSBTool ERROR: Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab