Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.5.3f3
Issue ID
626431
Regression
No
SystemExecutableAndDlls is counting the executable twice
To Reproduce:
1. Open the project & build it to iOS, with development build on.
2. Click 'Print sizes' notice that 'Total' is equal to:
module1 + module2 + 2*executable.
3. This happens because the 'GetLoadedDylibs()' from BonjourClientImpl.mm in 'Plugins/iOS' includes the size of the executable when calculating the tool size taken up by modules.
4. Because of this the executable size seems to be double counted by the memory profiler.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicated items across all SerializedProperties when inserting a new element
- Crash on various stack traces when moving the splitter of the Inspector while the Editor is on the external monitor connected with USB Type-C
- LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
- GameObjects disappear from Scene view when hidden in Hierarchy and Scene view Eye icon is disabled with GPU Resident Drawer enabled
- [Android] Audio sound is lower in the Player compared to the native music player
Add comment