Search Issue Tracker

Fixed in Unity 4.6.1

Votes

0

Found in

4.5.3f3

Issue ID

626431

Regression

No

SystemExecutableAndDlls is counting the executable twice

iOS

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

To Reproduce:

1. Open the project & build it to iOS, with development build on.

2. Click 'Print sizes' notice that 'Total' is equal to:
module1 + module2 + 2*executable.

3. This happens because the 'GetLoadedDylibs()' from BonjourClientImpl.mm in 'Plugins/iOS' includes the size of the executable when calculating the tool size taken up by modules.

4. Because of this the executable size seems to be double counted by the memory profiler.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.