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0
votes
Won't Fix

[PolygonCollider2D] lined up segments causing incorrect collision

Physics2D

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May 06, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "CollisionBugTest".2. Enter play mode.3. Observe squares passing 2D polygon coll... Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

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May 06, 2015

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Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Fixed

[GLES][Android] Shadow doesn't work for models without imported normals ...

Android

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May 06, 2015

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Version/s: 5.0.1p3

On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more

1
votes
Fixed

Visible GUI elements behind the top positioned canvas cannot be pressed

UI

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May 06, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_694862-uiclient" project2. Open "GameMockup" scene3. Run Scene4. Press Sec... Read more

4
votes
Fixed

VR - Flickering UI due to Water Planar Reflection

VR

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May 05, 2015

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Version/s: 5.1.0b5

Read more

0
votes
Postponed

Version control greyed out

Version Control

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May 05, 2015

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Version/s: 5.1.0b5

Happens on PC and OSX now. Workaround is available. Read more

0
votes
Won't Fix

Resources.UnloadAsset(material) issue

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May 05, 2015

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Version/s: 4.6.5f1

Resources.UnloadAsset(material) appears to behave differently with Windows 8.1 Universal Apps. This is a sample project that contain... Read more