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If Time.timeScale is 0 you can not change focus by keyboard
To reproduce: 1. Open attached project 2. Open tst scene 3. Press play 4. Use arrow keys to select buttons 5. Notice that it's im... Read more
Editor freezes after duplicating terrain
Editor freezes after duplicating terrain and trying to alter it. 1. Create new project 2. Add terrain 3. Duplicate it (in Hierarchy)... Read more
After reaching the input field's character limit it no longer lets you s...
To reproduce: 1. Create new project 2. Add UI Text object to scene 3. Add Input Field and set Text Component to Text 4. Set Charact... Read more
Mecanim: Write Defaults is off but still changes non-animated properties
To reproduce this issue: 1. Import the attached package 2. Open 'AStartmenu' scene 3. Select 'UITransitionAnimator' in the hierarch... Read more
[LOD] LOD grouping isn't consistent in inspector and scene view
To reproduce: 1. Create a cube (while quality setting is fantastic) 2. Add LOD 3. Zoom in/out in scene view 4. Notice that current L... Read more
NavMeshAgent.SetAreaCost does not work
1. Open attached project 2. Open test2 scene 3. Enter play mode 4. Observe the Character objects (spheres) moving Expected result: T... Read more
Scroll Rect, Mask and Toggle Group can be added multiple times on the sa...
Steps to reproduce : - create a game object - add Scroll Rect, Mask and Toggle Group to it and notice that these components can be ... Read more
Inconsistency between platforms regarding of OnApplicationPause(false) a...
Steps to reproduce: 1. Download attached project 2. Build and run it on: Android, iOS: First printed out line will be "Start...". St... Read more
Empty message box appears when running a build in fullscreen
Steps to reproduce : - import the UI example project - open the "Widgets" scene - build the scene - run it in full screen and notic... Read more
Fast Bloom Image Effect flips view when MSAA is used
1. Download attached project or create a new one and use Fast Bloom image effect 2. Enter play mode - view is flipped. Disabling the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL