Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b4
Issue ID
633747
Regression
Yes
Mecanim: Write Defaults is off but still changes non-animated properties
To reproduce this issue:
1. Import the attached package
2. Open 'AStartmenu' scene
3. Select 'UITransitionAnimator' in the hierarchy
4. It has an Animator which simply sets the camera position and does not touch any canvases
5. Select 'CanvasMain' or 'CanvasSettings' in the hierarchy and notice the position
6. Play the scene
7. Canvases are moved to pos=(0, 0, 0), rotation=(0, 0, 0)
8. Open 'UITransitionController' in the animator and select 'CanvasMainActive'
9. Enable 'Write Defaults' in the hierarchy
10. Play and notice that now everything works fine
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
DatThax
Aug 11, 2020 09:19
This isn't fixed, still happens with Unity 2019.4.7f1 and 2D Animation package version 3.2.3. It's very annoying that values are changed that shouldn't be.
This bug makes it really difficult to mix setting values from code and animations and I don't want to create animations just to set values once.