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[Textures] Clamped texture bleeds all over the mesh if material's textur...
How to reproduce: 1. Open attached project2. Open scene bugreport.unity- Scene contains two characters: one has a texture that has a... Read more
refCount == 0 assert thrown when opening scene
Open scene Main in attached project. Immediately you will get a number of "refCount == 0" asserts in the Console. Regression from Un... Read more
Script trying to access Microsoft.CSharp does not compile
How to reproduce: 1. Open attached project- Note an error is thrown: Assets/Plugins/ZestKit/Editor/ZestKitDLLMaker.cs(6,17): error C... Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Observe that the sphere pulses from white to red and back, as... Read more
[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...
Reproduction steps:1. Open attached project "GetAssetBundleHash"2. Open scene "Test"3. From the menu bar select Build -> Build As... Read more
'Mecanim FAQ' incorrect question regarding legacy animations and animati...
Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animator... Read more
[iOS] Error when trying to append an IL2CPP Xcode project
Reproducible only with IL2CPP (any build settings) builds, project can be empty. Read more
CapsuleCollider edit gizmo dots are offset by a 90 degree angle
How to reproduce: 1. Open any (new) project2. Create a Capsule and select it3. Click the Edit Collider button in the inspector- Note... Read more
Observer pattern class does not compile under IL2CPP
How to reproduce: 1. Open new project2. Paste the following code into a script: using System;using System.Collections;using System.C... Read more
Multiple Undo issues when undoing or registering undo from script
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Select the Undo Test gameobject4. Click the Modify Children but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject