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[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from ...
Repro steps:1) Open project and scene 'scene'2) Start the game3) Disable Mesh Renderer in Vehicle -> RendererAnCollider4) Notice ... Read more
Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled.- Multithreaded rendering is enabl... Read more
[IL2CPP]A generic-method in generic-class (with multiple type parameters...
Build attached project.Target: iOSScripting backend: IL2CPP. Read more
[Win10] Standalone touch input issue
To reproduce:1. Build and run attached project2. Touch with finger 13. Keep this finger on the screen.4. Touch with a number of othe... Read more
[Android] Can’t fix the frame rate to less than 30 FPS
In most platforms, the application frame rate is controllable by disabling VSync and setting a target frame rate to Application.targ... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone
To reproduce:1. Open attached project (Tank_new.rar)2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b540-7... Read more
C# lambdas which return Void fail il2cpp compilation
-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro:--make new proj--create c#... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps:1. Open attached project "UNETSyncVars"2. Build scene "Test"3. Launch a host instance and a client instance4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS