Search Issue Tracker
Fixed in 4.6.X
Votes
1
Found in
4.6.0b17
Issue ID
628573
Regression
Yes
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro:
1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'.
2. Run, observe that the sprite is longer visible after it's fillAmount is set to 0.0f once in the coroutine despite that the value is actually changed.
3. Can only be reproduced in a coroutine, changing value to 0.0f and to other value in the same frame works fine.
Placing this snippet in a 'INumerator Start()', is enough to reproduce this:
yield return 0;
_image.fillAmount = 0.000f;
yield return 0;
_image.fillAmount = 0.25f;
yield return 0;
Regression in 4.6 b16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment