Search Issue Tracker
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is ...
Reproduction steps:1. Open the attached “AudioCrash” project2. Open the “Assets/SampleScene.unity” Scene3. Enter the Play Mode4. In ... Read more
GameObject shadows are cast as Mesh Filter Mesh instead of Mesh Renderer...
Steps to reproduce:1. Open the “IN-66249” project in Android or iOS platform2. Open the “ShadowReceiverDemoScene” scene3. In the Hie... Read more
[HDRP] Game View is not being rendered when loading in a Prefab Camera a...
Reproduction steps:1. Open the attached “BugREpro” project2. Enter the Play Mode Expected result: The generated “Player Camera” GO r... Read more
Returned texture is grey when using a Custom Lit 2D ShaderGraph and the ...
How to reproduce:1. Open the user’s attached “Custom Lit 2D ShaderGraph and Tilemap.zip” project2. Enter Play Mode3. Observe the res... Read more
[XR][URP] Spotlight Outer Angle has Artefacts when using Forward+ Render...
Steps to reproduce:1. Open the attached user's project "OpenXR_Issue.zip"2. Connect Oculus link with Quest 2/33. Enter Play Mode4. O... Read more
[TextMeshPro] Wrong “preferredHeight” is returned when using “CalculateP...
How to reproduce:1. Open the user’s attached “TMPPreferredHeightBug.7z” project2. Open “SampleScene” Scene (Assets > Scenes)3. En... Read more
Windows COM throws the InvalidProgramException when using Ookii.Dialogs ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/StandaloneFileBrowser/Sample/CanvasSampleScene.unity” ... Read more
Editor freezes when selecting a GameObject in the Scene view during the ...
Reproduction steps:1. Open the attached “TestEditor.zip” project2. Open the “Assets/Scenes/TestEditorFreeze.unity” Scene3. Enter the... Read more
half4 type variables are cased to float4 when shaders are compiled on Me...
Reproduction steps:1. Open the attached “BugRepro“2. In the Project window, select the “Assets/Shader/TestShader” shader3. In the in... Read more
Old Input System component is added to newly created Event System when t...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Hierarchy window, create a Canvas GameObject3. Select the automa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject