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Under Consideration for 2021.3.X, 2022.3.X

Won't Fix in 2023.2.X

Votes

1

Found in

2021.3.34f1

2022.3.19f1

2023.2.8f1

2023.3.0b5

6000.0.0b11

Issue ID

UUM-62075

Regression

No

GameObject shadows are cast as Mesh Filter Mesh instead of Mesh Renderer material Mesh when the Screen Space Shadows Renderer Feature is enabled and the platform is Android or iOS

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Steps to reproduce:
1. Open the “IN-66249” project in Android or iOS platform
2. Open the “ShadowReceiverDemoScene” scene
3. In the Hierarchy window select “Shadow Receivers” → “ShadowReceiverDoubleSided” GameObject
4. In the Scene view move the Scene view Camera around so the selected GameObject would be in front of any of the “Cube” GameObjects

Expected result: Only the Mesh of the material is cast onto the “Cube” GameObject
Actual result: The “ShadowReceiverDoubleSided” GameObject Cylinder mesh is cast onto the Cube GameObject

Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5

Testing environment: macOS Sonoma 14.2.1 (Intel)
Not reproducible on: No other environment tested

Notes:
- Doesn’t reproduce in Standalone, WebGL platforms, but reproduces in Android, iOS platforms
- The issue is reproducible in both the Editor and the Player
- Doesn’t reproduce when changing Mesh Renderer → Materials → Mouse right-click on a material → Properties → Queue Control to UserOverride and Render Queue to Transparent

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

Comments (3)

  1. thwachchayhngsxeiym37

    Jan 29, 2024 19:00

    ขอบคุณ

  2. thwachchayhngsxeiym37

    Jan 29, 2024 19:00

    ขอบคุณ

  3. thwachchayhngsxeiym37

    Jan 29, 2024 19:00

    ขอบคุณ

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