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Remove extraneous word from Normal Mapped Shader
There is an extra "the" on this page: Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Shader Guide >> Normal S... Read more
Broken table, etc. on Lightmapping In-Depth documentation
Various issues on documentation page: Unity Manual > Graphics > Graphics Overview > Lighting > Lightmapping Quickstart > Lightmappi... Read more
UnityEvent<T> doesn't show in the Inspector
To reproduce: 1. Open 'event-repro' scene in attached project 2. Look at the 'GameObject' in the scene in the Inspector 3. Observe t... Read more
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped. The Import Heightmap panel contains a message but some of the text is clipp... Read more
Sprite Renderers can not be Occlusion Culled
Steps to reproduce : - import the project attached - open the scene "Test" - expand the "CMTileset" object and select any of the ti... Read more
Turning on Unity asks to save changed ProjectSettings
To reproduce: 1. open Unity 2. Create a new project Expected result: New project opens Actual result: You get a pop-up asking to sav... Read more
System.StackOverflowException occurred in WinRTBridge.winmd
Reproduced on Win 8.1 Win Store Apps platform with Unity versions from 4.3.0f4 to 4.5.0a4; Visual Studio output: An unhandled excep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened