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1
votes
By Design

Area Lights Produce Knarly Artefacts

Shadows/Lights

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Jun 05, 2015

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Version/s:

Version 5.1.0f2 (0e70286e975e)Tue, 19 May 2015 13:49:17 GMTBranch: 5.1/release Repro: Create a plane. Create an area light. Make pla... Read more

0
votes
Fixed

[WP8][UNET] Wrong IP error when connecting to local game

WP8

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Jun 05, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open title scene3. Select manager in the hierarchy window, modify NetworkAddress, change it ... Read more

0
votes
Fixed

Errors when importing AnimFollow Asset

Asset Import

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Jun 05, 2015

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Version/s: 5.0.2f1

To reproduce:- Open new project- Set a cache server- Set Version Control to "Visible Meta Files" in the editor Settings.- Set Asset ... Read more

0
votes
Fixed

[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...

2D

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Jun 05, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more

0
votes
By Design

[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...

Post Processing

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Jun 05, 2015

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Version/s: 5.0.2p4

How to reproduce: 1. Open attached project2. Open scene MRTTest.unity3. Play the scene- Notice how the only thing that is rendered a... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

0
votes
Fixed

Unsafe code with byte* fails to compile

IL2CPP

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Jun 05, 2015

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Version/s: 5.0.2p4

Read more

0
votes
Not Reproducible

[Occlusion Culling] Occulsion culling doesn't work properly with water r...

Graphics - General

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Jun 05, 2015

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Version/s: 5.0.2f1

To reproduce:1.Open attached project.2.Open and play "test_water_occlusion" scene located in Assets.3.Notice that objects water refl... Read more

0
votes
Fixed

[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...

Assets Management

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Jun 05, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Set up a Cache server2. Open attached project3. Connect to the Cache server (Edit -> Preferences -> Cac... Read more

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