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[Undo][Redo] can't undo/redo changes made to long
Steps to reproduce: 1. Open attached project2. Select "LongData" asset3. Change the value of "Long"4. Undo (Ctrl+z) and notice that ... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[Mecanim] Typing a non-existent parameter name as transition condition i...
Reproduction steps:1. Open attached project2. Open scene "Test"3. Enter play mode4. Select "GameObject" in the Hierarchy window5. Op... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
[Standalone] OSX Player built from the command line doesn't have the cor...
How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit ... Read more
[WebGL] Input.mouseScrollDelta has a way bigger range
-e: on standalone it seems clamped to -2;2 while it is up to +-300 in webgl -repro:--open attached project--build & run standalo... Read more
[GLCore] Tessellation only works with glcore43 or newer
Tessellation only works with glcore43 or newer version, but with modified glcore it should work with every version, because untiy sh... Read more
GameObject.SetActive() seems to affect assignment value to RectTransform...
To reproduce:1. Import the package attached, open the project, go into the testScene. press play.2. In game scene, press F, you will... Read more
Light Intensity value gets doubled when project is upgraded from 4.6 to 5.0
To reproduce:1.Create scene in Unity 4.6, add any light with more than 4 intensity.2.Open this scene in Unity 5.x.3.Check created li... Read more
Unity crash on launch caused by update checker
Crash is happening in the Unity update check, seems to be coming from CurlRequest::Check(). Elmir fixed it temporarily by dropping t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS