Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.4f1
Issue ID
634163
Regression
No
Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included. Removing it allows the project to build normally.
To reproduce:
1. Open attached project
2. Build for WP8 - an error is thrown: Assets/TestScript.cs.cs(3,7): error CS0246: The type or namespace name `ProtoBuf' could not be found. Are you missing a using directive or an assembly reference?
Removing the plugin from the iOS folder allows building normally (after a restart).
The workaround is to name the plugins differently, so they do not clash with each other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment