Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.4f1
Issue ID
634163
Regression
No
Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included. Removing it allows the project to build normally.
To reproduce:
1. Open attached project
2. Build for WP8 - an error is thrown: Assets/TestScript.cs.cs(3,7): error CS0246: The type or namespace name `ProtoBuf' could not be found. Are you missing a using directive or an assembly reference?
Removing the plugin from the iOS folder allows building normally (after a restart).
The workaround is to name the plugins differently, so they do not clash with each other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment