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Editor crashes when trying to recreate prefab
- Create a Cube and drag it to the Project Browser to make a prefab out of it - Delete the Prefab - Drag the Cube in Project Browser... Read more
WebGL building fails on b10
To reproduce this issue: 1. Open the attached project 2. Build on WebGL 3. Building fails with '...il2cpp.exe did not run properly.... Read more
UI: CanvasGroup.alpha can be set to more than 1 in the script
To reproduce this bug: 1. Open the attached project 2. Open 'bugCanvasGroupAlpha' scene 3. Play the scene 4. Press the button ('Set... Read more
If Social.localUser.Authenticate fails it doesn't return a reason why it...
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more
SSAO Image Effect causes artifacts to appear when used with cutout shader
Steps to reproduce: 1. Download attached project 2. Enter play mode. See darker edges appear on cut-off texture area. Read more
Enlighten never finishes baking static terrain
- Open scene "we" in attached project - Select the "CubeTerrain" game object and mark it static - Enlighten will start baking and wi... Read more
Perforce cannot be set up in 5.0.0b11
To Reproduce: 1. Create a new project on 5.0.0b11, and try connecting to perforce sandbox. 2. Unity is permanently stuck in "Conne... Read more
After using hierachy search and clicking target, exception thrown
To reproduce: 1. Open attached project 2. Open editor-ui-bug scene 3. Enter "Target" in search field 4. Select Target in hierarchy ... Read more
Physics.IgnoreLayerCollision forces colliders to exit triggers
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Check the log for the trigger enter and exit events occur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder