Search Issue Tracker
Fixed in 5.5.0
Votes
4
Found in
4.5.5f1
Issue ID
643923
Regression
No
If Social.localUser.Authenticate fails it doesn't return a reason why it failed
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differently to situation when the user doesn't login to the Game Center by exiting login window, than when Authenticate fails for other reasons. But because it only returns a bool it's impossible to determine the actual reason.
To Reproduce:
1. Just build the scene 'TestScene(Standalone)' from the attached project.
2. When Authenticate there is now way to determine why exactly did it fail.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment