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[iOS][GLES] Texture2D::ReadPixels reading black texture on iOS
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Notice how the little window in the t... Read more
[Editor] AnimationUtility.SetEditorCurve() is several orders of magnitud...
How to reproduce:1. Download and open the attached project2. Select the FENRIR model, delete half of its clips in the inspector (lea... Read more
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion...
How to reproduce:1. Open the attached project "705299occlusion.zip"2. Open test scene (it has terrain and few SpeedTrees added via t... Read more
Vuforia plugin crashes on iOS
1) Download and open project2) Build and run on iOS3) Notice crash Reproduced on 4.6.6p2 using iPhone 4 (7.1.2) and iPad Air 2 (8.1) Read more
NullReferenceException in Editor: Texture Import Changes cannot be applied
How to reproduce: 1. Open attached project2. Modify the import settings of CloudParticle.png- Try changing the format, for example3.... Read more
Asset Store cannot be maximized with Shift + Space
Steps to reproduce : - open Unity and set the Layout to Default- switch to the Asset Store tab (now incorporated in the default layo... Read more
[BoxCollider] Secondary collider breaks Rigidbody constraints
To reproduce the bug follow the steps1. Open "UE15TD-17-6-15" project2. Open "Main" scene3. Play scene4. Take a look at the 'Tank' w... Read more
Profiler Window Record button is missing its icon
How to reproduce: 1. Open any project2. Open the Profiler window- Notice how there is no stopwatch icon next to the Record button Read more
[MixedMode] Fix shadow leaking into lightmapped fragments that face away...
Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more
[Android] Native Android method AudioManager.isMusicActive() always retu...
Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized