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0
votes
Fixed

Sprite Atlases take twice the size in memory in OpenGL ES 2

2D

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Feb 26, 2015

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Version/s: 5.0.0f3

Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more

4
votes
Not Reproducible

[iOS] Coroutine never resumes if a WWW request is disposed after 'yield ...

iOS

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Feb 26, 2015

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Version/s: 5.0.0f4

To Reproduce: 1.Open WWW_Dispose_Repro.zip (attached to the comment) 2. Run it in editor, observe that (YieldReturnTest.cs): -in Sta... Read more

1
votes
Fixed

[PhysX]Huge physics spikes in Profiler on some Android devices

Android

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Feb 26, 2015

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Version/s: 5.0.0f3

Profiler shows Physics spikes on some Android devices every several seconds Read more

15
votes
Duplicate

[iOS] Memory leak in GetPixels and GetPixels32

iOS

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Feb 26, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Open & deploy the attached project to iOS.2. After run transfer the debug session to instruments profiler.3. Ob... Read more

0
votes
Fixed

[AssetBundles] Asset Bundles break references when loading

Asset Loading

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Feb 25, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open attached project2. Delete the AssetBundles folder from the root directory of the project3. Go to menu Asse... Read more

0
votes
Postponed
1
votes
Won't Fix

Inconsistent collisions when colliding with surfaces made of one collide...

Physics

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Feb 25, 2015

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Version/s: 5.0.0f1

Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more

1
votes
By Design

Finally block is not called when using WebGL player

WebGL

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Feb 24, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: - Open the attached project- Add the attached scene to the build- Select WebGL as build target- Chang... Read more

3
votes
Not Reproducible

AudioClip.GetData wrapping bug

Audio

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Feb 24, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open test scene3. Press play4. Hear the last targetLength samples of the clip5. Stop scene6.... Read more

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