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[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...
To reproduce: 1. Open attached project 2. Open ScaleExplosion scene 3. Press play 4. Alternate pressing the 'B' and 'V' keys a few ... Read more
first selectable i not enabled for the settings menu in the the menu3D s...
1. open UI example project for RC3 2. open and play scene menu3D 3. via keyboard arrows, navigate to settings menu and observe how y... Read more
Linux: scroll view overdraws in fullscreen
-e: when running standalone linux in fullscreen it overdraws the scrollview on scrolling down -repro --open attached project (it i... Read more
[Editor Layout]Pressing ctrl + z brings up an assertion exception
To reproduce: 1. Open attached project 2. Don't change layout 3. Select camera and make some changes to it 4. Press Ctrl + Z 5. No... Read more
[Shaders] Sprites/Diffuse shader does not render transparency
Steps to reproduce: - Open the attached project and the scene - There is a transparent sprite and a sprites/diffuse shader - Observe... Read more
GetSiblingIndex always returns zero in standalone builds
To reproduce: 1) Open the test scene in editor 2) Start the play mode and see the sibling index is 1. 3) Build the project and run ... Read more
[ImageEffects] Selecting DX11 for "Defocus Type" in the Depth Of Field s...
Steps to reproduce: 1. Open the attached project and the scene 2. Scene contains some GO, a camera with Depth of Field script from S... Read more
[OSX] Crash while resizing Game View on a GT 750M MBP with Yosemite
To Reproduce: 1. Open the scene RobotLab in the attached project. 2. Make sure that Game Window is set to Free Aspect, try resizin... Read more
[LockCursor] Screen.lockCursor loses its lock on mouse click in the editor
To reproduce this issue: 1. Open the attached project 2. Open 'TestScene' 3. Note the LockCursor script attached to Main Camera 4. ... Read more
[Fog] Make runtime fog changes in editor not use new shader variants if ...
When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSettin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP