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Destroyed matches show up in list match results
Destroyed matches show up in list match results. Read more
Non-native full screen letterbox issues
To reproduce:1. Open attached project2. Build for windows standalone3. Launch build in non-native resolution4. Notice that build loo... Read more
[MeshImport] Mesh compression corrupting Normals
When compressing a mesh with low compression settings, the normals are very low quality, it looks like the xy components are being c... Read more
Crash deleting Animator Controller
1. What happenedUnity crashes when I delete an assigned Animator Controller 2. How we can reproduce it using the example you attache... Read more
Error when deleting FBX motion file
Error when deleting FBX motion file 1. What happenedEvery time I delete an FBX file with animation clip(s), I get this error message... Read more
Error on selection of Animator window tab
Error on selection of Animator window tab 1. What happenedI'm getting 2 error messages when selecting the Animator window tab, when ... Read more
[Redo] Dragging materials into 'Materials' in the 'MeshRenderer' editor ...
How to reproduce1. Create a new project2. Add a cube to the scene (make sure that it has mesh renderer with a material already)3. Cr... Read more
Other application icons become visible in the taskbar when importing lar...
http://forum.unity3d.com/threads/the-blacksmith-demo-problems.336129/ Users are reporting multiple windows for their other applicati... Read more
Characters from Dynamic Font disappear when Scene is saved
To reproduce:1. Open attached project (ProjectForCase709495.7z)2. Open test scene3. Save the scene (Ctrl+S)4. The characters disappear Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS