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[Stripping] 'Could not produce class with ID 111' and crash in ActivateA...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Click "Open Test Scene" in device- Wait a few seconds for it to ... Read more
Slow, system-crippling startup of D3D11 players with DisplayPort monitors
1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection.2) Build a Windows Stan... Read more
[iOS] Crash in AllocateRenderBufferStorageFromEAGLLayer on iOS 8.3
To Reproduce: 1. Just run the attached project on an iOS 8.3 device with GLES2.2. It crashes on startup in AllocateRenderBufferStora... Read more
[WebGL] Firefox crashes on Application.OpenURL
-e: see title, just maxes its core freezing the browser -repro:--open attached project--build and run webgl in FF--click into the sc... Read more
Typo in Movie Textures document for Japanese
Typo in Movie Textures document for Japanese http://docs.unity3d.com/ja/current/Manual/class-MovieTexture.html "Android の再生フォーマットが再生... Read more
[iOS] Touch screen keyboard doesn’t get closed after resuming app
On iOS 7, the on-screen keyboard (TouchScreenKeyboard) doesn’t get closed after the following steps: - Open the on-screen keyboard w... Read more
[iOS] Done/Cancel buttons are missing on the multiline keyboard
When opening the touch screen keyboard (TouchScreenKeyboard.Open) with the multiline option, the keyboard pops up without a toolbar,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS