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0
votes
Fixed

[Networking] UNetWeaver throws exceptions when using a struct from an ex...

Networking

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Aug 23, 2015

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Version/s: 5.2.0f2

1. Open attached project2. Notice errors in the console Note:Visual Studio project used for creating the DLL is in the project folde... Read more

0
votes
Fixed

[Tree Creator] TreeCreator generate incorrect/dark materials when Color ...

Graphics - General

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Aug 21, 2015

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Version/s: 5.2.0f2

Reproduction steps:1. Open attached project2. Delete Conifer_01_Textures folder3. Select Conifer_01 prefab and press refresh the tre... Read more

0
votes
Fixed

[LegacyShaders] [Self-Illumin] No Emission(Lightmapper) component after ...

Global Illumination

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Aug 21, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open Unity 42) Select Self-Illumin/Diffuse shader on newly created material3) Notice Emission(Lightmapper) Component ... Read more

0
votes
Not Reproducible

Image added to the label in PropertyDrawer.OnGUI() is displayed in the w...

IMGUI

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Aug 21, 2015

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Version/s: 5.1.2p3

How to reproduce:1. Open the attached project2. Open Test scene3. Select Camera game object4. Notice that modifying the image of the... Read more

0
votes
Duplicate

[DX11] Bad OnGUI click position retrieval when in fullscreen

Deployment Management

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Aug 21, 2015

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Version/s: 5.1.2f1

How to reproduce:1. Open the attached project2. Build example scene3. Launch it in fullscreen4. Try to get the hovering effect on th... Read more

0
votes
Fixed

[LightProbes] Error: GetProbeInterpolants - probe sets that aren't regul...

Global Illumination

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Aug 21, 2015

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Version/s: 5.3.0a1

To reproduce:1. Open attached project2. Open editor log3. Notice flood of errors:Enlighten error: 'GetProbeInterpolants - probe sets... Read more

1
votes
Not Reproducible

Altering Camera.rect in OnDrawGizmos() on startup results in NaN values

Camera

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Aug 21, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project2. Select "Canvas" in hierarchy and notice that its X position is NaN Note: this only ha... Read more

1
votes
Fixed

[DirectionalSpecular] Incorrect lightmap where spot and area lights inte...

Global Illumination

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Aug 21, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Wait until lightmap is baked4. Notice that lightmap is incorrect... Read more

1
votes
Fixed

[OSX] Open C# project open both builtin Monodevelop and external editor

CodeEditors

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Aug 21, 2015

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Version/s: 5.2.0f1

To Reproduce: 1. Set external script editor to Xamarin Studio.2. Open any solution with 'Assets / Open C# Project' Only Reproducible... Read more

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