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0
votes
Postponed

Weird error in standalone build after upgrading project to Unity 4.0

Assets Management

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Nov 12, 2012

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Version/s: 4.0.0f5

Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more

0
votes
Fixed

MECHANIM: Keyboard shortcuts do not work in Controller view

Animation

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Nov 11, 2012

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Version/s: 4.0.0f6

Steps to reproduce : - create a new project - create an animator controller - in the Animator tab create a new state - use ctrl+c, ... Read more

0
votes
By Design

Wrong automaping of the character when there are extra bones on the inde...

Animation

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Nov 11, 2012

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Version/s: 4.0.0f6

When Mecanim automaps the bones on our characters, it is consistently getting their mapping wrong. It grabs the wrong finger bones o... Read more

0
votes
Fixed
0
votes
By Design

FBX models with baked IK animations do not work on Legacy rig models

Animation

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Nov 11, 2012

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Version/s: 4.0.0f5

FBX models with baked IK animations do not work on models with Legacy Rigs attached (it is also impossible to click the "bake animat... Read more

0
votes
Fixed
0
votes
Won't Fix

[Flash] Bitwise operations issue

Flash

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Nov 09, 2012

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Version/s: 4.0.0f5

This test demonstrates that each of >>, <<, &, and | operators are "broken" when operating on 'long' types in a Flash build. Read more

0
votes
Fixed

Character Controller. stepOffset can be set to negative

Physics

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Nov 09, 2012

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Version/s: 4.0.0f5

CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more

0
votes
Not Reproducible

Model "Preview" shows missing faces

Assets Management

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Nov 09, 2012

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Version/s: 4.0.0f5

- Import the Armored Fighting Vehicle free package from the Asset Store - See attached screenshot for how the vehicle model looks di... Read more

0
votes
Fixed

Rig Importer - Problems with creating humanoid avatars for multi-selecte...

Animation

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Nov 09, 2012

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Version/s: 4.0.0f5

Repro: 1. Select two models that can correctly map to an avatar 2. To to rig importer and select Humanoid animation type / create fr... Read more

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