Search Issue Tracker

1
votes
Duplicate
0
votes
Fixed

Game crashes when built for WebGL platform

WebGL

-

Jul 08, 2015

-

Version/s: 5.1.0f3

How to reproduce:1. Download the attached project2. Enable exception support under Player settings3. Build the project for WebGL usi... Read more

0
votes
Fixed

[UWP] Black screen when using Linear Color Space and Anti Aliasing

Windows Store Apps

-

Jul 08, 2015

-

Version/s: 5.2.0b1

1. Create new project2. Set Color space to Linear3. Enable Anti Aliasing in Quality settings4. Deploy to UWP5. Black screen and foll... Read more

0
votes
Duplicate
1
votes
By Design

[OnFocus] Calling GetWindow inside OnFocus causes crash

IMGUI

-

Jul 08, 2015

-

Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "GetWindowCrash"2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is c... Read more

2
votes
Fixed

[Crash] Crash changing BlendShape-value on GameObject using Cloth

Graphics - General

-

Jul 08, 2015

-

Version/s: 5.1.1f1

To reproduce:1. Open the scene called "scene"2. Select the object "ClothBlade"3. Change the Skinned Mesh Renderer's BlendShapes Idle... Read more

2
votes
Fixed

[WebGL] Use texCUBElod, otherwise environment reflection source causes n...

WebGL

-

Jul 08, 2015

-

Version/s: 5.1.0f3

To reproduce:1. Build and run attached project for webgl2. Notice that environment reflection source causes noise in texture Read more

1
votes
Fixed

SyncVar doesnt work with multi-dimensional arrays

Networking

-

Jul 08, 2015

-

Version/s:

SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more

0
votes
By Design

[Skybox] Procedural Skybox Sun changes size when switching between Simpl...

Shaders

-

Jul 08, 2015

-

Version/s: 5.2.0b1

Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached:a. In Test ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.