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[Webplayer][Linear] Scene looks completely burnt on Safari
How to reproduce:1. Create a new project2. Add a cube to the scene and save it3. Switch platform to webplayer4. Open player settings... Read more
[iOS] App goes to background when transferred to Instruments
To Reproduce: 1. Build and deploy app.2. Open memory/debug section & click transfer to instruments3. Click Record when Instrumen... Read more
[WebGL][UI] can't enter characters into input fields
-e: see title, typing while focus is on an input field nothing happens -repro:--build attached scene "controls" (UI samples from A$)... Read more
[WP8][WP8.1][WP10][MS Bug] UI mask doesn't work
1. On windows phone the UI Mask does not obscure according to the image, it only masks as a box. 2. Create new project, add mask, gi... Read more
LoadAllAssetsAsync causes Thread::CurrentThreadIsMainThread()
To reproduce:1. Open attached project2. Play test scene3. Notice Thread::CurrentThreadIsMainThread() error Read more
[Animation] Missing delete confirmation dialog when deleting blend trees
Reproduction steps:1. Open attached project "DeleteConfirm"2. Select "Controller" animator controller3. In the Animator window doubl... Read more
Crash Using Advanced Additive Scenes Plug-in
To reproduce:1. Open attached project2. Run Main scene3. Editor crashes Read more
SubState machine disappears when dragged into another one
To Reproduce:1. Open the attached project.2. Drag the "DragThisOne" SubState machine into the "New" "New" Sub-State Machine, and ver... Read more
Command with non-void return type fails at runtime.
Command and ClientRPC with non-void return type fails at runtime with an error like: Exception in OnStartClient:Invalid IL code in U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS