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Button reacts to some mouse events when a button component is disabled
To reproduce: 1. Create a new project 2. Add a button to a scene view 3. Disable a button component 4. Press play 5. Click on the bu... Read more
Crashed when I added an effect to a Return channel
Can not reproduce it consistently, but I did the following actions: - Hit Play - Hit Edit Snapshots - Selected the Return channel -... Read more
Move Threshold doesn't work if active Rigidbody is attached
To reproduce: 1. Open attached project 2. Run scene 1 3. Move object "MoveMe" 4. Notice that NavMesh is re-carved even though Move ... Read more
[Win Store Apps] Mouse events are not detected while touching the touchs...
Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detect... Read more
Rotating a Parent gameobject rotates the child's sprite, but not collider
To reproduce: 1. Open attached project 2. Open scene "RotBug" 3. Enter play mode 4. Select "New Game Object" 5. Notice the colliders... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more
Application crashes after several screen lock-resume operations in devel...
Steps to reproduce: 1. Create an empty project or open any other one 2. Set the project to Development Build 3. Deploy it to Windows... Read more
"Kind-of" text in Hardware Requirements table is too vague
"Kind-of" text in Hardware Requirements table is too vague as definition and does not give proper guiddance to the user. Maybe it wo... Read more
broken headline formatting
-e: see title -repro: --go to Manual/CommandLineArguments.html --scroll to the bottom --NOTICE the "####DirectX feature levels" hea... Read more
Screen shots need to be updated for section on Mesh Filter and Mesh Rend...
Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages. Mesh Filter: file:///C:/Program%20Files%20(x86)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'