Search Issue Tracker

0
votes
Not Reproducible

Button reacts to some mouse events when a button component is disabled

UI

-

Feb 11, 2014

-

Version/s: 4.6.0b1

To reproduce: 1. Create a new project 2. Add a button to a scene view 3. Disable a button component 4. Press play 5. Click on the bu... Read more

0
votes
Fixed

Crashed when I added an effect to a Return channel

Audio

-

Feb 11, 2014

-

Version/s: 4.5.0b1

Can not reproduce it consistently, but I did the following actions: - Hit Play - Hit Edit Snapshots - Selected the Return channel -... Read more

0
votes
Fixed

Move Threshold doesn't work if active Rigidbody is attached

AI

-

Feb 11, 2014

-

Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Run scene 1 3. Move object "MoveMe" 4. Notice that NavMesh is re-carved even though Move ... Read more

0
votes
Fixed

[Win Store Apps] Mouse events are not detected while touching the touchs...

Windows Store Apps

-

Feb 11, 2014

-

Version/s: 4.3.3f1

Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detect... Read more

0
votes
Fixed

Rotating a Parent gameobject rotates the child's sprite, but not collider

Physics2D

-

Feb 11, 2014

-

Version/s: 4.3.2f1

To reproduce: 1. Open attached project 2. Open scene "RotBug" 3. Enter play mode 4. Select "New Game Object" 5. Notice the colliders... Read more

69
votes
Postponed

Excessive garbage generated when accessing a non existent component

Profiling

-

Feb 10, 2014

-

Version/s: 4.3.4f1

The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more

0
votes
Fixed

Application crashes after several screen lock-resume operations in devel...

WP8

-

Feb 10, 2014

-

Version/s: 4.3.4f1

Steps to reproduce: 1. Create an empty project or open any other one 2. Set the project to Development Build 3. Deploy it to Windows... Read more

0
votes
Fixed

"Kind-of" text in Hardware Requirements table is too vague

Docs - Manual

-

Feb 10, 2014

-

Version/s: 4.5.0b2

"Kind-of" text in Hardware Requirements table is too vague as definition and does not give proper guiddance to the user. Maybe it wo... Read more

0
votes
Fixed

broken headline formatting

Docs - Manual

-

Feb 10, 2014

-

Version/s: 4.5.0b2

-e: see title -repro: --go to Manual/CommandLineArguments.html --scroll to the bottom --NOTICE the "####DirectX feature levels" hea... Read more

0
votes
Fixed

Screen shots need to be updated for section on Mesh Filter and Mesh Rend...

Docs - Manual

-

Feb 10, 2014

-

Version/s: 4.5.0b2

Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages. Mesh Filter: file:///C:/Program%20Files%20(x86)... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.