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Game view preview of uGUI doesn't update after resize
To reproduce: 1. Open attached project 2. Open scene "Example - Layout" 3. Make sure you are using the default layout 4. Switch to t... Read more
Example code for NavMesh.CalculatePath is broken
1. Open documentation page via Help->Scripting Reference 2. Find docs for NavMesh.CalculatePath Example code has the following prob... Read more
Setting Time.TimeScale to zero and then restoring it to normal speed del...
Steps to reproduce : - import the project attached - open the "Repro" scene - press space and notice the message in the console - u... Read more
uGUI does not refresh when setting one of the predefined resolutions
To reproduce: 1. Take any project that uses uGUI 2. Undock the game window 3. Change the resolution using the predefined resolutions... Read more
Rect Transform Pivot also needs to always have prefab override status
Changing the Pivot value on a RectTransform in a Prefab updates the Pivot value in all instances of that Prefab. Rune says that shou... Read more
Project Browser shows '0' results in Asset Store when making a "t:Sprite...
Project Browser shows '0' results in Asset Store when making a "t:Sprite" search. Please see attached screen shot for details To re... Read more
Keyboard does not appear when clicked on a textfield
To reproduce: 1. Download the sample uGUI project or used the attached one 2. Build and run the Widgets scene for iOS 3. Touch the m... Read more
uGUI: Drop down list contracts only when a value is changed
1. Download the sample uGUI project or use the attached one 2. Run the Widgets scene on iOS 3. Click on "First" 4. See that a drop d... Read more
Parent 2d rigidbody causes child collider to move out of place
To reproduce: 1. Open attached project 2. Open scene "wer" 3. Select the parent/child cubes with the rigidbody 2d - notice that the... Read more
Terrain borders ignore tree density
To reproduce: 1. Open attached project 2. Open scene test 3. Inspect that the trees on the terrain border form a nice wall 4. Try ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file