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In Unity 3.4, the JavaScript compiler has buggy detection of
The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more
Console doesn't have scroll bar for error detail
Console doesn't have scroll bar for error detail Although the area for error detail in the Console pane is resizable and scroll-abl... Read more
Graphics.DrawTexture 3.4 regression
- Open attached DrawTexture project in Unity 3.4 - Open the Test scene - Press Play - The whole texture is rendered instead of just ... Read more
If I paint on a terrain in the editor, I would like to move using the WS...
Create a terrain. Add a few textures. Click the paint mode brush, go on to terrain, paint a bit, move forward the camera using the W... Read more
Dragging Materials on Objects in SceneView is "permanent" in play mode.
Repo Steps: -Create a scene with a cube and create a material. -Enter Play Mode -Drag the material over the cube and then back (don'... Read more
MINOR: Quitting Unity causes the OS X native color picker to lose
With the "Use OSX Color Picker" option enabled, select a color field in the Inspector. Change the tab to another picker style. Quit ... Read more
MINOR: Switching to Unity while editing a float field doesn't give focus...
a) Click to edit a float in the inspector. b) Switch away from unity (i.e. to your code editor to read a value). c) Switch back & tr... Read more
Normal maps are inverted in some places of the mesh
Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings