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[TrigeCollider2D] OnTriggerEnter2D gets called even though the collider ...
This project has 2 scenes to indicate 2 different scenarios. Steps to reproduce 1st scenario:1. Open the attached project2. Open and... Read more
Pasting text with cmd + v causes text to get pasted 2 times
To reproduce:1.Open attached project.2.Build project for OSX.3.Run built project, try pasting some text inside input field with cmd ... Read more
Cannot bind to specific IP address
When using the HLAPI there is no way to bind a listen server to a specific IP address. It always binds to IP_ANY. Read more
Create Match with "<" in name fails
Creating a match with "<" in the name fails with a 500 Internal Server Error. Read more
Opening project in same version as created after backport rebuild confus...
To reproduce:1) Create new project in version A (for example, 5.2.0b3) and open it2) Close it3) Open it in version B which is older ... Read more
It's not possible to have separate instances of the Random class
Take a look at the API: http://docs.unity3d.com/ScriptReference/Random.html Note that the 'seed' value is static and therefore global. Read more
[HDR Color Picker] HDR Color Picker loses Color when setting Brightness ...
Reproduction steps:1. Open attached project2. Select "Material" material3. Click on its Emission color to open HDR Color Picker4. No... Read more
UI flickering issue on specific Vivante devices
When running on Vivante devices with android 4.2.2, button presses and some UI updates (Input field at least) cause flickers; Fixed ... Read more
[Deployment Management] Editor log doesn't show assets in resource folde...
1) Open attached project (not in original submission)2) Build for any target3) Look at Editor log where summary of sizes is printed.... Read more
[Keyboard] Email adress UI Input Field on iOS starts with a capital letter
To reproduce: 1) Download and open project (stripped project attached)2) Build and run for iOS3) Tap the email field (topmost)4) Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS