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0
votes
Won't Fix

In Unity 3.4, the JavaScript compiler has buggy detection of

Mono

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Jul 27, 2011

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Version/s: 3.4.0f5

The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more

84
votes
Fixed

Console doesn't have scroll bar for error detail

Editor - Other

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Jul 27, 2011

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Version/s: 3.4.0f5

Console doesn't have scroll bar for error detail Although the area for error detail in the Console pane is resizable and scroll-abl... Read more

0
votes
Duplicate

MonoDevelop is not uninstalled with Unity

Installer

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Jul 27, 2011

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Version/s: 3.4.0f5

Read more

0
votes
Postponed

Graphics.DrawTexture 3.4 regression

IMGUI

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Jul 26, 2011

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Version/s: 3.4.0f5

- Open attached DrawTexture project in Unity 3.4 - Open the Test scene - Press Play - The whole texture is rendered instead of just ... Read more

0
votes
Duplicate

If I paint on a terrain in the editor, I would like to move using the WS...

Terrain

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Jul 26, 2011

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Version/s: 3.4.0f5

Create a terrain. Add a few textures. Click the paint mode brush, go on to terrain, paint a bit, move forward the camera using the W... Read more

0
votes
Not Reproducible

Dragging Materials on Objects in SceneView is "permanent" in play mode.

Scene/Game View

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Jul 22, 2011

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Version/s:

Repo Steps: -Create a scene with a cube and create a material. -Enter Play Mode -Drag the material over the cube and then back (don'... Read more

0
votes
Not Reproducible
0
votes
Won't Fix

MINOR: Quitting Unity causes the OS X native color picker to lose

IMGUI

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Jul 20, 2011

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Version/s: 3.4.0f4

With the "Use OSX Color Picker" option enabled, select a color field in the Inspector. Change the tab to another picker style. Quit ... Read more

0
votes
By Design

MINOR: Switching to Unity while editing a float field doesn't give focus...

IMGUI

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Jul 15, 2011

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Version/s: 3.4.0f3

a) Click to edit a float in the inspector. b) Switch away from unity (i.e. to your code editor to read a value). c) Switch back & tr... Read more

0
votes
By Design

Normal maps are inverted in some places of the mesh

Assets Management

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Jul 14, 2011

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Version/s: 3.4.0f3

Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more

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