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0
votes
Not Reproducible

Calling Application.LoadLevel() from within not-included-in-the-build scene

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Aug 24, 2011

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Version/s: 3.4.0f5

If you call "Application.LoadLevel(0)" and the current scene has not been added to the build settings, then the call will re-load th... Read more

0
votes
Not Reproducible

Play, Stop, Step buttons don't turn blue in Play Mode with maximized Sce...

Scene/Game View

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Aug 21, 2011

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Version/s: 3.4.0f5

- Maximize Scene View by pressing Space - Press Play - The Play, Pause and Step buttons don't turn blue However, Unity doesn't free... Read more

1
votes
Won't Fix
2
votes
Postponed

Custom Merge/diff tool not selectable

Version Control

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Aug 10, 2011

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Version/s: 3.4.0f5

- Users should have a way of selecting any application (or a subset of supported tools). -- I suggest to add a "Browse..." item on t... Read more

4
votes
Won't Fix

Uniform Scaled Objects with transparent shaders issue

Shaders (Legacy)

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Aug 08, 2011

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Version/s: 3.4.0f5

To Reproduce: 1. Open the Bug Scene. 2. Press Play. Objects with transparent shaders are not rendered in the correct order (back to... Read more

1
votes
Fixed

InvokeRepeating timing is off when invoking at time=0f

Deployment Management

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Aug 08, 2011

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Version/s: 3.4.0f5

When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more

0
votes
Won't Fix

Linq's Sum/Any not being AOTd and raises a runtime exception

iOS

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Aug 08, 2011

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Version/s: 3.4.0f5

Repro: 1. Build & run to the device 2. Click either "Any burning edge" or "Sum" 3. You will get ExecutionEngineException Read more

0
votes
Won't Fix

Unity is unable to load animation from attached COLLADA file

Asset Import

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Aug 03, 2011

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Version/s:

Unity is unable to load the attached COLLADA file. Current Unity: 1) doesn't assign correct diffuse texture. 2) The legs are twich... Read more

0
votes
Postponed

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