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[WebGL][UI] can't enter characters into input fields
-e: see title, typing while focus is on an input field nothing happens -repro:--build attached scene "controls" (UI samples from A$)... Read more
[WP8][WP8.1][WP10][MS Bug] UI mask doesn't work
1. On windows phone the UI Mask does not obscure according to the image, it only masks as a box. 2. Create new project, add mask, gi... Read more
LoadAllAssetsAsync causes Thread::CurrentThreadIsMainThread()
To reproduce:1. Open attached project2. Play test scene3. Notice Thread::CurrentThreadIsMainThread() error Read more
[Animation] Missing delete confirmation dialog when deleting blend trees
Reproduction steps:1. Open attached project "DeleteConfirm"2. Select "Controller" animator controller3. In the Animator window doubl... Read more
Crash Using Advanced Additive Scenes Plug-in
To reproduce:1. Open attached project2. Run Main scene3. Editor crashes Read more
SubState machine disappears when dragged into another one
To Reproduce:1. Open the attached project.2. Drag the "DragThisOne" SubState machine into the "New" "New" Sub-State Machine, and ver... Read more
Command with non-void return type fails at runtime.
Command and ClientRPC with non-void return type fails at runtime with an error like: Exception in OnStartClient:Invalid IL code in U... Read more
[WebGL] inconsistent logo use of HTML5 vs WebGL
-e: see title. it is used interchangeably while it'd be nice to just use one -repro:--open build settings--select webgl--NOTICE we d... Read more
[IL2CPP] MissingMethodException is thrown when log4net plugin is used
1. Open attached project2. Build to iOS with IL2CPP3. XCode will thrown MissingMethodException Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject