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Enum properties in serialized structs show up as integers
To reproduce: 1. Open the attached project 2. Open test scene 3. Inspect NewBehaviorScript inspector on the GameObject Expected res... Read more
'input' keyword is reserved in GLSL
Shader with a struct named 'input' does not work on Android devices. The editor does not show any specific errors, however in the de... Read more
Buttons do not immediately have their color tint set when entering play ...
To reproduce: 1. open attached project 2. open scene 3. Enter play mode Expected result: Button found in scene is immediately red Ac... Read more
Stencil masking does not work on the uGUI example project
To reproduce: 1. Download the uGUI example project 2. Build the Scroll View scene for iOS 3. See there's no stencil masking Read more
Error message appears for each individual object instead of a group
To reproduce: 1. Open the project attached 2. Select all the Cube objects in the "Scene" scene 3. Try to remove the "MeshFilter" com... Read more
plugin freezes due to logspam of unitialized animator
-e: see title -works fine on 4.3.4, starts with 4.5.0a1 -tested and repros on win7 with chrome/ff -repro: --install 4.5.0 plugin ... Read more
UNET.Connect gives 1 when use it with serverIP = 1
UNET.Connect gives 1 when use it with serverIP = 1 2) How can we reproduce it using the example you attached 1 Open attached projec... Read more
Large font sizes cause uGUI text display artifacts on game view
To reproduce: 1. Create a new project 2. Add a uGUI text 3. Change it's font size to a few thousand (1455 works for me) black text ... Read more
a sprite breaks when entering play mode
To reproduce: 1. Open attached project 2. enter play mode Expected result: A new sprite spawns and we have two identical sprites Act... Read more
End key in two columns mode selects the semi-last object
To reproduce: 1. Create a new project and set the layout to the two column view 2. Create a folder and add some assets to it 3. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file