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After baking Nav Mesh, an area which is shaped as a triangle is a light ...
After baking Nav Mesh, an area which is shaped as a triangle is a light shade of blue. Issue with the Nav Mesh Exporter. Repro Ste... Read more
Vertex Coloured shader with Lighting won't work on MBX Lite
Character appears to be black on MBX Lite devices. To reproduce, build & run the attached project on an MBX Lite device. Read more
Editor crash when importing .OGG video file
Could reproduce in 3.5.6 and 4.0f7. To reproduce: - Create a new project and import the attached .OGG video file - Observe that the... Read more
animating rotation slows editor to a crawl
Animating the rotation of a cube is slowing to a crawl in the editor. Steps to reproduce: Create a cube Open animation window Cre... Read more
if there is there is interactive cloth(like flag) in the
if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more
Import New Asset: Not possible to multi select individual files when imp...
To reproduce: ⁃ Open attached project ⁃ Download the attached folder "1a_NEON" ⁃ Open Scene "MultiEditTest_Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset