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0
votes
Won't Fix

The UI becomes corrupted when running on a machine with 2 ATI graphics c...

Window management

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Jun 06, 2012

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Version/s: 3.5.2f2

Steps to reproduce : - open Unity on a machine running 2 ATI graphics cards but not in crossfire - see the user's last reply about ... Read more

0
votes
Fixed

Extending the length of a tree gives a 'Quaternion To Matrix conversion ...

Terrain

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Jun 06, 2012

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Version/s: 3.5.2f2

To reproduce 1. Open attached scene and load 'baumumbau' scene 2. select 'Tree A' and extend the length of the uppermost trunk (or ... Read more

0
votes
Postponed

Improve error messages for import of Max assets

--

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Jun 05, 2012

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Version/s:

http://www.gamasutra.com/view/news/40242/3ds_Max_and_Unity__The_good_and_the_bad_and_some_potential_solutions.php When 3dsMax is no... Read more

0
votes
Won't Fix

iOS audio hardware decoding doesn't work

iOS

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Jun 04, 2012

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Version/s: 3.5.2f2

To reproduce: 1. Open project updatetest 2. Build and run for iOS 3. Check profiler for software and hardware decoding performance Read more

0
votes
By Design

When playing mp3 file with AssetBundle in iOS, memory usage will increase

iOS

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Jun 04, 2012

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Version/s: 3.5.2f2

To reproduce: 1. Open project AudioStreamTest 2. Build and run for iOS 3. Check profiler for audio memory usage Read more

0
votes
Fixed

When you are trying rename gameobject, shift delete will delete it

IMGUI

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Jun 04, 2012

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Version/s: 3.5.0f5

- put gameobject to scene - rightclick on it - select rename - press shift delete to cut selected text to clipboard - object will be... Read more

0
votes
Won't Fix

Add support for resource files larger than 2GB

Deployment Management

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Jun 01, 2012

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Version/s: 3.5.2f2

The current max size for a single game object is 2GB. That limit could be removed or increased. Read more

0
votes
Not Reproducible

UnityObject.js infinite loop in detecting installed Web Player when Chro...

Webplayer

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May 29, 2012

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Version/s: 3.5

Browser support detection for Unity through the UnityObject.js script has a flaw. If the user has a plugin that prevents the automat... Read more

1
votes
Duplicate

[Unwrap] Highly tesselated mesh takes too much time in Unwrap

Asset Import

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May 27, 2012

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Version/s: 3.5.2f2

Steps to reproduce : - create a new project and import the assets attached - select the landschaft.fbx and click Generate Lightmap ... Read more

0
votes
Fixed

AudioClips with "stream from disk" and AssetBundles doesnt work as expected

Audio

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May 24, 2012

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Version/s:

if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave. some in... Read more

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