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Cannot bind to specific IP address
When using the HLAPI there is no way to bind a listen server to a specific IP address. It always binds to IP_ANY. Read more
Create Match with "<" in name fails
Creating a match with "<" in the name fails with a 500 Internal Server Error. Read more
Opening project in same version as created after backport rebuild confus...
To reproduce:1) Create new project in version A (for example, 5.2.0b3) and open it2) Close it3) Open it in version B which is older ... Read more
It's not possible to have separate instances of the Random class
Take a look at the API: http://docs.unity3d.com/ScriptReference/Random.html Note that the 'seed' value is static and therefore global. Read more
[HDR Color Picker] HDR Color Picker loses Color when setting Brightness ...
Reproduction steps:1. Open attached project2. Select "Material" material3. Click on its Emission color to open HDR Color Picker4. No... Read more
UI flickering issue on specific Vivante devices
When running on Vivante devices with android 4.2.2, button presses and some UI updates (Input field at least) cause flickers; Fixed ... Read more
[Deployment Management] Editor log doesn't show assets in resource folde...
1) Open attached project (not in original submission)2) Build for any target3) Look at Editor log where summary of sizes is printed.... Read more
[Keyboard] Email adress UI Input Field on iOS starts with a capital letter
To reproduce: 1) Download and open project (stripped project attached)2) Build and run for iOS3) Tap the email field (topmost)4) Not... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
[Asset Import] AssetDatabase.ImportAsset with ForceUpdate does not trigg...
Reproduction steps:1. Open attached project2. Set up Unity Cache Server (localhost will do)3. From the menu bar select Test -> Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject