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GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more
[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on
1. Open attached project2. Build to iOS3. On device screen will be black4. In quality settings "High Quality" preset disable Anti Al... Read more
App flickers on slower devices in task switcher
To reproduce: 1) Download and open project (attached stripped down version)2) Build and run on iOS3) Double press the home button to... Read more
[Mac OS only] Moving file failed error when opening any project from ano...
- Open any Unity project on Mac OS- Go to File -> Open Project and choose a different project to open. You will get this error me... Read more
[ShaderCompiler] Building project with Standard shader included in Alway...
Steps to reproduce: 1. Create new project2. Go to "Edit>Project settings>Graphics" and add "Standard" and "Standard (Specular ... Read more
External: [WebGL][Chrome] audio not played on left channel
-e: see title, works fine on firefox -repro:--play scene in editor--notice the different sound in the left and right channel--build ... Read more
Player crash on start
To reproduce:1. Build test scene2. Player crashes Read more
(Horizontal scroll is always zero on Windows)Touchpad horizontal scroll ...
Touchpad horizontal scroll in Animator is broken (Windows only) 1. What happenedOn Windows, the scroll on a touchpad (two finger dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS