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0
votes
Fixed

Player crashes on launch if [RuntimeInitializeOnLoadMethod] is under #if...

Scripting

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Jul 20, 2015

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Version/s: 5.2.0b3

How to reproduce: 1. Open attached project2. Build to Standalone and run- Player crashes immediately after pressing play Read more

1
votes
By Design

"different serialization layout" error in built player

Scripting

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Jul 20, 2015

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Version/s: 5.2.0b3

To reproduce:1. Open attached project2. Open scene TestDifferentBaseType3. Build for Win32 with "development build"4. Notice the war... Read more

3
votes
By Design

[WebGL] socket plugin no longer working

WebGL

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Jul 20, 2015

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Version/s: 5.1.2f1

-e: user project uses a jslib for socket functionality which stops work with 5.1.2 -repro:--build attached test scene with 5.1.1--ru... Read more

0
votes
Fixed

[ReflectionProbes] Disable reflection probes choices in mesh renderer fo...

Global Illumination

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Jul 20, 2015

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Version/s: 5.2.0b3

In deferred reflections aren't per object anymore, so option should be greyed and set to simple as it always acts like that. To repr... Read more

8
votes
Duplicate

[Lighting] "Bake paused in play mode" stays after exiting play mode

Global Illumination

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Jul 20, 2015

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Version/s: 5.2.0b3

Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: 1.... Read more

0
votes
Won't Fix

Scriptable object instance causes crash

Scripting

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Jul 20, 2015

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Version/s: 5.1.2f1

To reproduce:1. Open attached project2. Open Game scene3. Press play4. Editor crashes Read more

0
votes
Duplicate

[WP8.1] UGUI button input not registered on x86 emulator

WP8.1

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Jul 20, 2015

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Version/s: 5.1.2f1

To reproduce:1. Open attached project2. Build for WP8.13. Open up the solution with Visual Studio4. Deploy to an emulator (using the... Read more

0
votes
Fixed

[Linux] Player prefs keys cannot contain ampersand

Linux

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Jul 19, 2015

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Version/s: 5.1.1f1

-e: When you save a PlayerPrefs key with an ampersand in it in Linux, it cannot be loaded on the next session. -repro--Build appatch... Read more

0
votes
Fixed

[TrigeCollider2D] OnTriggerEnter2D gets called even though the collider ...

Physics2D

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Jul 17, 2015

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Version/s: 5.1.1f1

This project has 2 scenes to indicate 2 different scenarios. Steps to reproduce 1st scenario:1. Open the attached project2. Open and... Read more

9
votes
Fixed

Pasting text with cmd + v causes text to get pasted 2 times

UI

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Jul 17, 2015

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Version/s: 5.1.2f1

To reproduce:1.Open attached project.2.Build project for OSX.3.Run built project, try pasting some text inside input field with cmd ... Read more

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