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Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Install AI Packages from the toolbar3. In Hierarc... Read more
"Matrix 2×2" Node fields are not centered and “Infinity” text is clipped...
Steps to reproduce: Create a new project using Universal 3D template In the Project window, right-click -> Create -> Shader Gr... Read more
Device capability matching fails when registering a layout using JSON "d...
Reproduction steps:1. Open the attached “IN-135636” project2. Open the “Scenes/BugReproScene.unity/BugReproScene” Scene3. Enter the ... Read more
Localization Group Rules bypasses Locale logic when SharedGroup asset pr...
Reproduction steps:1. Open the attached project "ReproProj"2. Open “Window > Asset Management > Localization Tables“3. Click “... Read more
"Space" dropdown is cut off when the "Face Normal" Node is collapsed in ...
Steps to reproduce: Create a new project using Universal 3D template In the Project window, right-click -> Create -> Shader Gr... Read more
XR Composition Layers allocate 160B every frame when in Play mode
How to reproduce:1. Create a new project using the VR template2. Enter Play mode3. Go to Window > Analysis > Profiler4. Observ... Read more
UI Toolkit World UI Text Field unfocuses immediately when clicking on it...
Reproduction steps (via Player):1. Open the attached project “ReproProject”2. Connect a Meta Quest device3. In the Hierarchy, find a... Read more
Sprite Atlas flips some Sprites horizontally when "Allow Rotation" is en...
How to reproduce: Open the “TestingSpriteAtlas_6.3.9f1.zip“ project Select the “NewSpriteAtlas“ Sprite Atlas in the Project tab Obse... Read more
Terrain with Terrain Lit Shadergraph material does not receive shadows w...
How to reproduce: Open the “TerrainShadowsBug.zip“ project Open the “SampleScene“ Select the “Assets/Settings/PC_Renderer.asset” Ass... Read more
Crash on CallWindowProcW when entering Play mode for the second time and...
How to reproduce:1. Open the attached “IN-132970” project2. Open the “GameScene“3. Enter, then exit Play mode4. Enter Play mode once... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field