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0
votes
Third Party Issue

[Android] Volume level of the same audio file is different on Samsung Ga...

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Sep 18, 2025

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Version/s: 2022.3.66f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3

Steps to reproduce:1. Open the attached user's project "SampleAudioUnity6.zip" on 2023.3.0b32. Switch to Android3. Build the applica... Read more

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Fixed

Crash on “mono_jit_runtime_invoke” with Fatal Error when closing Editor ...

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Sep 18, 2025

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Version/s: 6000.3.0a2, 6000.3.0b3

Steps to reproduce:1. Create new Unity project2. In Hierarchy window create Cube GO (3D Object > Cube)3. Drag Cube GO to Project ... Read more

0
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Active

‘Expected end of value’ warning occurs when a property declaration inclu...

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Sep 18, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-113966” project2. Select the “USSFile” in the Project window3. Observe the Inspector win... Read more

0
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Fixed

Tags window completely breaks and throws Exception errors when Adding a ...

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Sep 18, 2025

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Version/s: 6000.0.58f1

Steps to reproduce: Create a new Unity project using the Universal 3D template Select the "Global Volume" GameObject in the Hierarch... Read more

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Fixed

[Water] Adding caustics in the water system creates lots of new tris (150k)

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Sep 18, 2025

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Version/s: 6000.4.0a1

Description Open any HDRP project Add water surface and check on caustics Notice that looking at the stats windows the numbers of ve... Read more

0
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Active

Field titles use inconsistent capitalization

Package: Asset Manager

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Sep 18, 2025

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Version/s: 1.5.1, 1.6.0, 1.7.0

Steps to reproduce: In the Asset Manager dashboard, create an asset with a few different versions Create a new Unity project Install... Read more

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Active

Editor is not able to load when using NuGet DLL plugins and scripting de...

Package: Entity Component System (ECS)

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Sep 18, 2025

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Version/s: 1.4.0-pre.4 - Entities

How to reproduce:1. Open the attached project “Sept04.zip“2. Observe the result Expected result: The Editor launchesActual result: U... Read more

0
votes
Active

Crash on BurstCompilerService::CompileAsync when entering Play mode in a...

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Sep 18, 2025

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Version/s: 2021.3.56f1, 2022.3.67f1

How to reproduce:1. Open the attached “IN-114776“ project2. Open the “Gorilla“ scene3. Enter Play mode4. Observe the crash Reproduci... Read more

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By Design

InvalidOperationException when using Game Camera Preview in Scene window...

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Sep 18, 2025

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Version/s: 6000.0.58f1, 6000.1.16f1, 6000.2.6f1, 6000.3.0b3

Reproduction steps:1. Open the attached “IN-116254_TestPass.zip“ archived project2. Enable the ‘Cameras’ option in the Overlay Menu,... Read more

0
votes
In Progress

Changing "PreWarm" parameters on VFX Graph leads to significant performa...

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Sep 18, 2025

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Version/s: 2022.3.67f1, 6000.2.6f1, 6000.3.0b2

How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more