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HingeJoint with same min and max values doesn't work
HingeJoint with same min and max limit value does absolutely same as it were zeroes. Project Steps: 1. Open the attached project2. O... Read more
PVR textures are flipped upside-down when imported in the Editor or load...
How to reproduce:1. Open user-submitted project (Repro.zip)2. Open the SampleScene3. Enter Play Mode4. Note the 2 images(loaded via ... Read more
[UI]InputField doesn't work at all on some Android devices
Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce:1. Open attached project2. Rename BehaviorTree.asset3. Rename fails and warning is thrown in console Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Constraining Rotation Y,Z doesn't work
To reproduce:1. Open attached project2. Open infinitrunner scene3. Enter play modeExpected result: The Cylinder game object rotates ... Read more
[IL2CPP] Building an empty scene when Slinq is present in the project ta...
Reproduction steps:1. Open the attached project "Slinq"2. Open the scene "empty"3. Build the scene for WebGL "Slow (fast builds)"4. ... Read more
Game controllers no longer work in Unity on one of my Macs
The behavior regressed in two steps.4.3.4f1: Input from Xbox controller works at all time.4.5.2f1: Input from Xbox controller doesn'... Read more
[UI:Inputfield]Text doesn't get saved if you don't tap "Done" or "Ok" on...
When you are writing into input field and tap outside keyboard to close it, the text doesn't save - you must click Ok/Done for that. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class