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uGUI project textures/sprites are messed up when built to Android
Building to android sample uGUI project brings undesired artifacts to GUI elements. Read more
[WSA] project crashes with connected webcam on PC
Launching WSA project with connected USB webcam on PC, project instantly crashes. Repro steps: 1. build and run attached project "w... Read more
Bug reporter: Buttons have different styling on Windows vs OSX
On Win all buttons use the same styling. On OSX "Bug Reporting FAQ" and "Known Issues" use the same styling. Other buttons are diffe... Read more
[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce: 1. Import the StandardAssets 2. Build & Run for WP8, deploy to a Lumia 1520 3. Open up the RollerBall scene 4. Try in... Read more
Markup format is not supported on fogbugz but is shown in the preview
Steps to reproduce: 1. Open bug reported window (Window -> Report a bug) 2. Enter: ' <b>, <s>, <i> some text ' in title or descript... Read more
uGUI input fields does react to touches on Android
Trying to press uGUI input field brings no response or keyboard on android device Read more
Scrolling rapidly on ScrollRect causes scrolling to stop
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Try rapidly scrolling in one direction or scrolling up and d... Read more
uGUI project does not scale on Android devices on Unity 5 (due to no Can...
When uGUI project is built to android device GUI elements does not strech to screen Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project 2. Open scene memoryusage.unity - There is a single pl... Read more
[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector: 1. "Cast shadows" field should be an enum in 5.0, not a checkbox 2. light/reflection p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked