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Most Recent
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0
votes
Won't Fix

[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...

Camera

-

Dec 18, 2014

-

Version/s: 4.6.0f3

Steps to reproduce this issue: 1. Open the attached project 2. Open 'MainScene' 3. Build the scene on MacOSX standalone 4. Notice c... Read more

1
votes
Fixed

[Button]Button under the mouse pointer will remain highlighted when navi...

UI

-

Dec 18, 2014

-

Version/s: 4.6.1f1

To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Click button and leave cursor on it 5. Use arrow keys to... Read more

1
votes
By Design

Sun in skybox does not appear in reflections

Global Illumination

-

Dec 18, 2014

-

Version/s: 5.0.0b18

Using a procedural skybox I have set a directional light to be the sun. I have adjusted the light direction, sun size, and atmosphe... Read more

0
votes
Won't Fix

[DirectionalSpecular] Unexpected highlights on lightmapped sphere

Global Illumination

-

Dec 18, 2014

-

Version/s: 5.0.0b18

In a scene with a procedural skybox and no sun, a handful of bright areas on a lightmap static sphere. The sphere uses a Standard s... Read more

1
votes
By Design

[InputField][Caret]UI InputField component does not update caret positio...

UI

-

Dec 17, 2014

-

Version/s: 4.6.1f1

To reproduce: 1. Open attached project 2. Open CanvasTest 3. Press play 4. Type text 5. Try to place caret on various characters ... Read more

0
votes
Fixed

In MacOSX Download Assistant one button is hidden by two others

Installer

-

Dec 17, 2014

-

Version/s: 5.0.0b18

On MacOS 10.8.5 when I ran the Download Assistant for Unity 5.0 beta 18 there was a button that was partly covered by two other butt... Read more

0
votes
Fixed
0
votes
Fixed

[Scripting] Types defined in SampleAssets folder are not easily accessib...

Standard Assets

-

Dec 17, 2014

-

Version/s: 5.0.0b17

Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more

0
votes
Duplicate

[RelfectionProbe] runtime-rendered reflection map fails to render on sta...

Shaders

-

Dec 17, 2014

-

Version/s: 5.0.0b17

To reproduce this bug: 1. Open the attached project 2. Open 'Default Scene' 3. It has objects with Standard - Specular shaders with... Read more

0
votes
Fixed

[SampleAssets] Bloom script causes Null Reference exceptions being thrown

Standard Assets

-

Dec 17, 2014

-

Version/s: 5.0.0b17

To reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. Select Main Camera 4. It has 'Bloom' script from Sample As... Read more

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