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[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'MainScene' 3. Build the scene on MacOSX standalone 4. Notice c... Read more
[Button]Button under the mouse pointer will remain highlighted when navi...
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Click button and leave cursor on it 5. Use arrow keys to... Read more
Sun in skybox does not appear in reflections
Using a procedural skybox I have set a directional light to be the sun. I have adjusted the light direction, sun size, and atmosphe... Read more
[DirectionalSpecular] Unexpected highlights on lightmapped sphere
In a scene with a procedural skybox and no sun, a handful of bright areas on a lightmap static sphere. The sphere uses a Standard s... Read more
[InputField][Caret]UI InputField component does not update caret positio...
To reproduce: 1. Open attached project 2. Open CanvasTest 3. Press play 4. Type text 5. Try to place caret on various characters ... Read more
In MacOSX Download Assistant one button is hidden by two others
On MacOS 10.8.5 when I ran the Download Assistant for Unity 5.0 beta 18 there was a button that was partly covered by two other butt... Read more
[Scripting] Types defined in SampleAssets folder are not easily accessib...
Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more
[RelfectionProbe] runtime-rendered reflection map fails to render on sta...
To reproduce this bug: 1. Open the attached project 2. Open 'Default Scene' 3. It has objects with Standard - Specular shaders with... Read more
[SampleAssets] Bloom script causes Null Reference exceptions being thrown
To reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. Select Main Camera 4. It has 'Bloom' script from Sample As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
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