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Navmesh slope is clamped to 60 since Unity 5
It seems that the navmesh slope is clamped to 60 degrees in Unity5. In Unity4 it was possible to set a slope of 90 degrees but now i... Read more
Nothing is visible when "Maximize on Play
Nothing is visible when "Maximize on Play" 1. What happenedScene objects are not visible when using "Maximize on Play"This did not h... Read more
Hinge Joint motor not always activated in Editor
To Reproduce: 1. Open scene TrapWorkshop in the attached project.2. Play, click on the sphere.3. When it touches the plane click on ... Read more
[WP8.1] System.IO.File.Delete throws exception
To reproduce:1. Open attached project2. Build & run for WP8.1 (development build) A file is created at a certain path and the sa... Read more
[WP8.1] System.IO.File.Exists is always false
To reproduce:1. Open the attached project2. Build for wp8.13. Open the solution with visual studio4. Deploy to a phone and look at t... Read more
Baked lighting data lost after rebake in copied scene
To reproduce:1. Open attached project2. Open scene, bake lightmaps3. Make a copy of scene4. Bake lightmaps in the copy5. Lightmaps i... Read more
www.GetAudioClip parameter threeD does nothing in Unity 5
Since in Unity 5 AudioSource component controls whether the sound is 3D or 2D, not the AudioClip,www.GetAudioClip parameter threeD d... Read more
White outlines on trees caused by Anti-Aliasing in forward rendering
To reproduce:1. Open project "AA white outlines"2. Open scene forward3. Notice white outlines on treesThey go away if you turn off A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask