Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b17
Issue ID
657340
Regression
Yes
[Scripting] Types defined in SampleAssets folder are not easily accessible in user scripts
Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads to missing type exceptions if aforementioned types are used in user scripts.
This can be fixed by moving SampleAssets folder contents to Standard Assets folder.
Steps to reproduce:
1. Create a new project and import Effects package
2. Create UnityScript file which would import UnitySampleAssets.ImageEffects; and reference one of the Image Effects. Compilation will fail reporting missing types.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment