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Send/Bus does not refresh instantly when connecting to Receive
To reproduce: - Open attached project and launch scene "test2" - Open Audio Mixer > Crickets (Mixer) - Select "crickets" audio group... Read more
All iOS builds crash on launch on older devices
All iOS builds crash on launch on older devices To reproduce: 1) Download and open project 2) build and run for iOS 3) try running ... Read more
Audio Mixer window 'stuck' after changing "Output" on Audio
To reproduce: - Open attached project - Open "test" scene - Open Audio Mixer window and select "Ambience" mixer - Make sure that Pro... Read more
Referenced Groups are hidden in Horizontal layout
To reproduce: - Open attached project - Open Audio Mixer window and select "Ambience" - Make sure that the audio mixer window has Ve... Read more
Sample Project has glitchy stretching on certain resolutions
1. Import the UI sample project 2. Switch the platform to WP8 3. Switch the game view resolution to something other than "Free Aspec... Read more
[Mobile] UI input field does not work
To reproduce: 1. Create a UI Input field 2. Build & Run to a WP8 or WP8.1 device 3. Try tapping the field - nothing happens Regress... Read more
[StandardAssets][WinRT] Building the standard assets project fails after...
Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more
[GICache] Cache size info doesn't get updated until editor restart
To reproduce: 1. Open GICache 2. Press CleanCache 3. Notice that size info doesn't change, so it's hard to know if it was successful... Read more
[Reflection Probes] Realtime reflection probes have visible stepping on ...
Repro: Create a spec/gloss map with a high specular value and a gradient across the surface. Setup a scene with 2 probes, 1 realtim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked