Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.0p1
Issue ID
705997
Regression
No
[CursorLockMode.Confined] Dragging the game window causes the cursor to lose its confinement
How to reproduce:
1. Create a new project
2. Add C# script which would have this in Start() function:
Cursor.lockState = CursorLockMode.Confined;
3. Make sure GameWindow is not set to Maximize on Play
4. Run it, notice that cursor locks in a window around it
5. Drag window a bit
6. Notice that cursor now loses its confinement
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment