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[Enterprise][GLES][Android] Particles leave trailing artifacts on where ...
1. What happened When I run in editor rendertexture appears just fine and the scene works as supposed to. But once I run it on any a... Read more
RuntimeInitializeOnLoadManager classes get stripped in il2cpp
-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader. Firefox... Read more
WWW.texture method return incorrect color indexed texture
Project steps: 1. Open project "IndexedPng" (Attached by Lukas). 2. Open scene "Scene". 3. Open script "LoadTexture". 1. At lines ... Read more
Multiple NetworkClient instances break NetworkTransform
When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that Ne... Read more
Terrain has "Static"-word on it for a second on exiting Play mode
Terrain has "Static"-word on it for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting win... Read more
Crash when closing Editor from Getting Started screen
Crash when closing Editor from Getting Started screen 1. What happened Got a crash message after exiting Editor from Start screen. ... Read more
Toggle.OnValueChanged is invoked when not changed
Steps to reproduce: 1. Open attached project's scene "ToggleBug". 2. Enter play mode. 3. Click on checked toggle - OnValueChanged() ... Read more
[PolygonCollider2D] lined up segments causing incorrect collision
Steps to reproduce: 1. Open attached project's scene "CollisionBugTest". 2. Enter play mode. 3. Observe squares passing 2D polygon c... Read more
Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...
To reproduce: 1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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