Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a3
Issue ID
600013
Regression
Yes
The copy-paste confuses the state machine
Repro steps:
1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly
2. Copy paste the sub-state machine, and just leave it in the controller without connecting it to anything.
3. Press play again, and notice: the first sub-state machine is working correctly, but the second one - the copy - is firing its transitions mimicking the original state machine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment