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0
votes
By Design

ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...

Serialization

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Oct 05, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project2. Create any game object3. Attach 'TestCode.cs' script to it4. Select the game object i... Read more

2
votes
Fixed

NetworkDiscovery object doesnt stop broadcast when destroyed.

Networking

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Oct 05, 2015

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Version/s:

The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more

0
votes
Fixed

[VSTU] Openning shader as first file in the project fails to open it in ...

CodeEditors

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Oct 05, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Create new Unity project2. Create a new shader file3. Make sure default text editor is set to Visual Studio4.... Read more

2
votes
Fixed

[MeshFilter] Static mesh offset and scaled when accessing '.mesh'

AI Navigation

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Oct 05, 2015

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Version/s: 5.2.0p1

When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more

0
votes
Fixed

[tvOS] Handheld.PlayFullScreenMovie not working

tvOS

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Oct 05, 2015

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Version/s: 5.1.4b15

To Reproduce: 1. Deploy to Apple TV2. Click either the touchpad button or Start/Pause3. Observe that calling "Handheld.PlayFullScree... Read more

0
votes
Fixed

player crash when stripping engine code

WebGL

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Oct 05, 2015

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Version/s: 5.2.1p2

-e: see title, build works when disabling engine code stripping -repro:--build project with engine code enabled--run in Chrome--NOTI... Read more

0
votes
Fixed

Updating particle system collision and emission values at runtime causes...

Shuriken

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Oct 05, 2015

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Version/s: 5.3.0b1

Looks like this has smth to do with 2D collision.To repro:1. Have 1 sprite with 2D box collider.2. Have PS send particles as this sp... Read more

0
votes
Duplicate

ConfigurableJoint increasing target position, actually lowers the object...

Physics

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Oct 05, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Increase target position via clicking the button (or via ... Read more

0
votes
Fixed

Changing ConfigurableJoint.targetPosition doesn't wake the bodies up

Physics

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Oct 05, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Wait for Actual Pos to become a static number5. Start cli... Read more

0
votes
Fixed

[WebGL] template elements move to a different place on very wide resolution

WebGL

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Oct 05, 2015

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Version/s: 5.2.1p2

-e: when the browser is wider than HD some template elements are popping -repro:--build and run simple scene in WebGL--make browser ... Read more

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