Search Issue Tracker

0
votes
Fixed

Unable to re-activate when floating license has reached max installs an...

License

-

Apr 04, 2014

-

Version/s: 5.0.0a5

Unable to re-activate when floating license has reached max installs on Windows and the user waits more than 30 seconds Repro: 1. ... Read more

0
votes
Fixed

uGUI - UI.RawImage has a missing interface for assigning a Texture

UI

-

Apr 04, 2014

-

Version/s: 4.6.0b6

Steps to reproduce : - create a new project - import the script attached and notice that the "mainTexture" property is read-only Read more

0
votes
Fixed

Unable to re-activate when floating license has reached max installs on...

License

-

Apr 04, 2014

-

Version/s: 5.0.0a5

Unable to re-activate when floating license has reached max installs on Mac Repro: 1. on Mac - Launch Unity editor and activate f... Read more

2
votes
Fixed

Unable to stop Particle system in distance mode

Shuriken

-

Apr 04, 2014

-

Version/s: 4.3.4f1

To reproduce: 1) Download and open project 2) Load scene "Prticle Test" 3) Play the scene 4) Press the button "Stop Particle Distan... Read more

0
votes
Fixed

Hierarchy Window Minimum Size Bug

Project Browser/Hierarchy

-

Apr 04, 2014

-

Version/s: 5.0.0a5

To reproduce: 1. Try to resize the hierarchy window by making it as small as possible Expected result: You can minimize it to the s... Read more

0
votes
Fixed

Generating a mesh will not save in the scene

Serialization

-

Apr 03, 2014

-

Version/s: 5.0.0a4

Steps to reproduce : - import the project attached - open the "test" scene - select "GameObject" - right click the 'Save Mesh Test'... Read more

0
votes
Not Reproducible

uGUI - Deactivated GameObjects cause an error to be thrown in GraphicEve...

UI

-

Apr 03, 2014

-

Version/s: 4.6.0b6

Steps to reproduce : - import the project attached - open the "BasicScene" and press play - select the "BookParentPanel" and deacti... Read more

0
votes
Postponed

Bad use of EditorApplication.update screws editor extension developers

Scripting

-

Apr 03, 2014

-

Version/s: 4.5.0b6

-e: if devs of editor extensions use EditorApplication.update = null they screw and other registered functions from other extension... Read more

1
votes
Fixed

EditorApplication.Update frequency varies from too fast to too slow

Scripting

-

Apr 03, 2014

-

Version/s: 4.5.0b6

To reproduce: 1. Create a new C# script and paste in: using UnityEngine; using UnityEditor; using System.Collections; [InitializeOn... Read more

0
votes
Fixed

Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent ...

Editor - Other

-

Apr 03, 2014

-

Version/s: 5.0.0a1

Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPl... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.