Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a1
Issue ID
600355
Regression
No
Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent with its behaviour
Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPlayingOrWillChangePlaymode should also be equal to true. However, when exiting play mode, EditorApplication.isPlayingOrWillChangePlaymode is set to false and EditorApplication.isPlaying is set to true.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
JohnHacker
Jan 03, 2017 10:50
I hope this is intended behavior. Without this there wouldn't be a way to know when the editor is going to change from play to stop. If someone wants the behavior the OP wants they can just use (UnityEditor.EditorApplication.isPlaying || UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
TMPxyz
Oct 20, 2015 03:52
This issue still exists in Unity5.