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ParticleSystem.Emit(params,count) .position param generates all particle...
ParticleSystem.Emit(params,count) .position param generates all particles as one 1. What happenedParticleSystem.Emit(params,count) .... Read more
ParticleSystem.Emit(params,count) ignores axisOfRotation setting
ParticleSystem.Emit(params,count) ignores axisOfRotation setting 1. What happenedParticleSystem.Emit(params,count) ignores axisOfRot... Read more
ParticleSystem.Emit(params,count) ignores angularVelocity setting
ParticleSystem.Emit(params,count) ignores angularVelocity setting 1. What happenedParticleSystem.Emit(params,count) ignores angularV... Read more
ParticleSystem.Emit(params, count) missing floating help
ParticleSystem.Emit(params, count) missing floating help 1. What happenedParticleSystem.Emit(params, count) missing description in f... Read more
ParticleSystem.Emit(params,count) ignores original startSpeed setting
ParticleSystem.Emit(params,count) ignores original startSpeed setting 1. What happenedParticleSystem.Emit(params,count) ignores orig... Read more
Physics 2D Raycaster returns false positives when camera projection is s...
Reproduction steps:1. Open attached project2. Open scene "mainscene"3. Enter play mode4. Click inside the Game window to focus it5. ... Read more
ParticleSystem>Collision: Max Collision Shapes fail for values greater t...
ParticleSystem>Collision: Max Collision Shapes fail for values greater than 1 1. What happenedParticleSystem>Collision: If Max... Read more
ParticleSystem>Collision: Enable Dynamic Colliders has no effect
ParticleSystem>Collision: Enable Dynamic Colliders has no effect 1. What happenedParticleSystem>Collision: Enable Dynamic Coll... Read more
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2 1. What happened When running on an iPad Air or other iPad that support... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled