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0
votes
Fixed

Passing small c++ classes by value does not work

Scripting

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Nov 13, 2012

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Version/s:

There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does... Read more

5
votes
Won't Fix

Unity 4.0f6: Sceneview GUI offset in y based on rendering

Scene/Game View

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Nov 12, 2012

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Version/s: 4.0.0f6

Steps to reproduce : - open the project - press the two buttons in the scene view - notice that the GUI is getting misplaced visua... Read more

0
votes
Fixed

Preview for a RenderTexture is broken (Mac OSX only)

Inspector Functionality

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Nov 12, 2012

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Version/s: 4.0.0f7

Preview for a RenderTexture looks weird. To reproduce: - Create a new project - Right-click and create a new Render Texture - Obser... Read more

0
votes
Fixed

Project Browser A$ Search - Special symbols block search request

Project Browser/Hierarchy

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Nov 12, 2012

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Version/s: 4.0.0f7

Repro: 1. Go to Asset Store search in the Project Browser 2. Use one of the following symbols in your search string: @, /, (, ), ... Read more

0
votes
Duplicate

Nested enums in a class show as int field in inspector instead of enum p...

Inspector Functionality

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Nov 12, 2012

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Version/s: 4.0.0f5

This also breaks custom PropertyDrawers for that type!! To reproduce: - Load the test scene and select the Main Camera. - Expand th... Read more

0
votes
Postponed

Weird error in standalone build after upgrading project to Unity 4.0

Assets Management

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Nov 12, 2012

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Version/s: 4.0.0f5

Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more

0
votes
Fixed

MECHANIM: Keyboard shortcuts do not work in Controller view

Animation

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Nov 11, 2012

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Version/s: 4.0.0f6

Steps to reproduce : - create a new project - create an animator controller - in the Animator tab create a new state - use ctrl+c, ... Read more

0
votes
By Design

Wrong automaping of the character when there are extra bones on the inde...

Animation

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Nov 11, 2012

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Version/s: 4.0.0f6

When Mecanim automaps the bones on our characters, it is consistently getting their mapping wrong. It grabs the wrong finger bones o... Read more

0
votes
Fixed

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