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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




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Weird error in standalone build after upgrading project to Unity 4.0

Assets Management


Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupted [Position out of bounds 682596 > 682592] " but the project builds fine in unity 3.5. The error seems to be caused by the LaserTrap.cs script as the error is fixed by removing it from the project. as simple standalone build with this script in the project should reproduce the error.

Build the attached project for Standalone with Unity 4.0 and notice error in the Development Console. User suggests this is a regression from 3.5, but without a 3.5 version of the project, it's impossible to say.

Regression compared to Unity 3.5

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