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"-logFile" startup parameter for OSX missing from docs
-e: the logfile arg does work on osx too but it isnt mentioned on http://docs.unity3d.com/Manual/CommandLineArguments.html -tested ... Read more
Resizing obstacle doesn't affect agent
Repro steps: - Place carving obstacle near the agent - Enter play mode - Change obstacles size (if it has box shape) or radius (if i... Read more
Agent gets wrong position when obstacle moves down right on the agent
Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more
unused scripts not stripped from build while docs claim that
-e: our documentation (http://docs.unity3d.com/Documentation/Manual/ReducingFilesize.html) claims that unused assets are removed fro... Read more
If sprite editor is already open and you select a texture it shows in sp...
1. Open sprite editor via import settings for sprite 2. while it's open select a texture in project browser 3. the texture shows in ... Read more
NullReferenceException in UnityEngine.UI.Graphic.Raycast
To reproduce: 1. Open the attached project 2. Hit Play, Click the OK button (It dismisses the panel by SetActive(false)) 3. See this... Read more
Folders named "something.unity" will be listed as scenes by the scene se...
Steps to reproduce : - import the project attached - filter by "Scenes" and notice that the folder is listed Read more
Dragging a button in a scroll list scrolls strangely, jumps around
Steps to repro: 1. Open the attached project and the scene "test" 2. Press play 3. Drag the list using the sprite. Works fine. 4. Dr... Read more
Ctrl + A does not work correctly in hierarchy
To reproduce: 1. Create a few gameobjects in scene 2. In the hierarchy press ctrl+a 3. Notice the inspector is blank 4. Try pressing... Read more
Off mesh links are generated from one cylinder to the other, but not vic...
Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'