Search Issue Tracker
Player Settings > Icon: does nothing
-e: see title, un-uncheckable checkbox -repro:--switch platform to webgl--open Player Settings > Icon--try to uncheck that checkb... Read more
Camera.targetTexture -> RenderTexture -> UI.rawImage works only in editor
-e: There is a RenderTexture which is placed at the Camera's Target Texture slot. The Panel includes a RawImage Component for the Re... Read more
Error "host id {1} has been already deleted" only when Profiler is open
Error "host id {1} has been already deleted" only when Profiler is open 1 Open attached project2 Create Empty object and add NewBeha... Read more
[EditorScript] Wrong error message when trying to attach a script from E...
Steps to reproduce: 1. Open the attached project2. Click the menu button Test\AddScript3. Notice it will create a game object and it... Read more
RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
[IL2CPP] Generator expressions in Boo scripts return invalid enumerators
Generator expressions in Boo scripts return invalid enumerators. See the following snippet: g = i for i in (1, 2, 3)for i in g: Debu... Read more
[IL2CPP] ReadOnlyCollection<T> doesn't work on ARM64
To reproduce:1. Build the project attached to the comment for AMR64 (with development on). (GenericsTest.zip (8 MB) and NOT Generics... Read more
[Cloth] ignores colliders above a certain (32) collider count
Steps to reproduce:1. Open attached project's scene "ClothColliderCountTest".2. Enter play mode.3. Cloth falls through nearly throug... Read more
Models with more than 100.000 renderers fail to import
To reproduce the bug follow the steps1. Create new project2. Download "case_695312-Complex.zip" file that includes FBX model3. Impor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build