Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
4.3.4f1
Issue ID
602864
Regression
No
unused scripts not stripped from build while docs claim that
-e: our documentation (http://docs.unity3d.com/Documentation/Manual/ReducingFilesize.html) claims that unused assets are removed from builds. that seems to be not true for scripts. if that is as intended then the docs should mention that.
-repro:
--create new project
--save scene
--create new script and dont add it to the scene
--build standalone
--check the editor log to see that the script was included in the build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment