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uGUI Slider does not show the correct fill on its images
To reproduce: 1. Open attached project 2. Open scene 3DGUI 3. In the hierarchy navigate to Canvas> Cube> HUD Bar > healthbar 4. Slid... Read more
Asset reference is null after disk operations
To reproduce: 1. Open attached project 2. In the menu bar open up Swing > TestWindow 3. Drag the "test" asset (from project) into th... Read more
-e Editor hangs when script that manipulates anchors is used
To reproduce: 1. Open attached project 2. Open crash=repro scene 3. Find the 'Letterboxer' object in the scene 4. Add the 'Preserve... Read more
Text moves around when writing and hitting tab in an input field
Steps to reproduce : - import the project attached - open the scene "Example-Widgets" - write in the single input field - hit tab a... Read more
Problem in setting up shaders when loading a scene built with BuildPipel...
On loading the scene, the shaders Nature/Soft Tree Occlusion Leaves and Nature/Soft Tree Occlusion Bart do not work correctly on ter... Read more
TouchScreenKeyboard is available on more than iOS and Android platforms
Scripting page on TouchScreenKeyboard should be revised as additional platforms were added since addition of iOS and Android support... Read more
Snap to surface snaps to invisible colliders
Steps to reproduce: 1. Open the attached project and the scene 2. Select the cube and drag it while holding ctrl+shift 3. Observe th... Read more
"-logFile" startup parameter for OSX missing from docs
-e: the logfile arg does work on osx too but it isnt mentioned on http://docs.unity3d.com/Manual/CommandLineArguments.html -tested ... Read more
Resizing obstacle doesn't affect agent
Repro steps: - Place carving obstacle near the agent - Enter play mode - Change obstacles size (if it has box shape) or radius (if i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API