Search Issue Tracker
By Design
Votes
0
Found in
4.3.4f1
Issue ID
603120
Regression
No
Problem in setting up shaders when loading a scene built with BuildPipeline.BuildStreamedSceneAssetBundle
On loading the scene, the shaders Nature/Soft Tree Occlusion Leaves and Nature/Soft Tree Occlusion Bart do not work correctly on terrain-trees or individually placed trees within the loaded scene.
Specifically, the bark shows pink (missing material or missing shader) at all distances, while the leaves show pink beyond billboard distances.
Reproduced with:
Unity Version 4.3.4f1 (e444f76e01cd)
Resolution:
This is not a bug. The asset bundle built with BuildPipeline.BuildStreamedSceneAssetBundle contains shaders only for GLES2 & GLES3 (for running on Android device). Unity Editor can't load GLES2 and GLES3 shaders.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment