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Removing child with WheelCollider from parent with Rigidbody leads to cr...
Steps: 1. Create cube, add rigidbody 2. Create empty child for the cube, add Wheelcollider to this child. 3. Move child object from ... Read more
Clicking shift when dragging a sprite moves it to its initial location
To reproduce: 1. Open the attached project 2. Drag a sprite to a scene view 3. Try dragging the sprite 4. At some point, click shift... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sl... Read more
Pressing ctrl does not enforce snapping
To reproduce: 1. Open the attached project 2. Drag a sprite to the scene view 3. Try dragging it around 4. Click ctrl while dragging... Read more
White line appears/disappears when pressing the "Auto Highlight" button.
Small white line appears and disappears when pressing the "Auto Highlight" button. Please see attached video. To reproduce: - Open ... Read more
Releasing shift when dragging a sprite does not stop enforcing horizonta...
To reproduce: 1. Open the attached project 2. Drag a sprite to a scene 3. Press shift and start dragging a sprite 4. Note that you c... Read more
Automatic slicing of a sprite slices in a bad pattern
To reproduce: 1. Import "littlewarrior.psd" 2. Change it to sprite and set it to multiple 3. Open the sprite editor 4. Slice it auto... Read more
User can not 'unpause' the scene if "Error Pause" button in Console Wind...
User can not 'un-pause' the scene if "Error Pause" button in Console Window is enabled. Maybe this is by design, but user can not '... Read more
HingeJoint2D.referenceAngle is updated on every component value change
It should either be controlled through relative rotation of connected rigid body or be exposed and not changed during other value ch... Read more
Scene has way to many draw calls
To reproduce: 1. Open the attached project 2. Play the "Assets/UI/Examples/Scenes/Layout Groups" scene 3. In the game window, click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'