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Scroll rect scaled to very small value and set to elastic movement type ...
To reproduce:1.Create new project, import and open attached "case_736804-scroll_rect_bug.unity" scene.2.Play scene, select Canvas &g... Read more
[iOS] Video is closed when switching from control setting minimal -> ful...
To Reproduce: 1. Deployt the attached project.2. Click 'Video : Minimal"3. Click the button in the lower right corner to change cont... Read more
[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...
Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1. ... Read more
Lot of same errors on editor generating network serialization
Recursively defined network structures cause stack overflow in editor when building. Applies to classes derived from MessageBase. Read more
[UWP] Deployment canceled by user when build and running
Build and running UWP application from editor, usually ends up with "Deployment canceled by user." error, though nothing was done to... Read more
Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce:1. Open attached project's scene "Test".2. Exit Unity Editor.3. Editor crashes. Crash is caused by HideFlags.Dont... Read more
[Mask] Masked image bleeds out into another gameObject with a disabled m...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "test" scene3. Select the "Panel" gameObject (under Canvas... Read more
[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more
Memory leak when shadows are turned on (5.2 regression)
To reproduce:1. Open the project in "repro.zip"2. Open the scene "testscene"3. Build it to windows4. Open task manager5. bring the b... Read more
[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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