Search Issue Tracker
By Design
Votes
0
Found in
4.5.0f1
Issue ID
603820
Regression
No
User can not 'unpause' the scene if "Error Pause" button in Console Window is enabled
User can not 'un-pause' the scene if "Error Pause" button in Console Window is enabled.
Maybe this is by design, but user can not 'un-pause' the scene if "Error Pause" on Console window is enabled. If user wants to 'un-pause' to continue playing the scene, user has to press both the "Error Pause" button and the player 'pause' button.
To reproduce:
- Open the attached project and launch "test" scene
- Add both scripts to the Main Camera object
- Hit Play in the editor
- In Console Window, press Error Pause button
- Observe that the scene is paused
- Press the Pause button to start playing the scene and observe that nothiing happens
- Press the Error Pause button and then the Pause button, and observe that the scene is now playing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment