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Sprite Editor displays incorrect border when texture's max size is small...
To reproduce: 1. Open the attached project 2. Select the 'Bug_Select_Title' sprite in the Project panel 3. Open the Sprite Editor 4.... Read more
Crash when opening with -force-opengl
To reproduce: - Open the editor via Command window with -force-opengl - Observe the crash Read more
Left clicking on button with mouse on android device does not work
Using a mouse connected to an android's USB port does not when using it to click on buttons on with Unity 4.5f1. Worked fine with 4.... Read more
Slider breaks when the image type is set to "Filled"
To reproduce: 1) Create new uGUI slider 2) Select Fill Rect object 3) Setup Image Type to Filled Read more
The Image component PreserveAspect Image Type isn't working as it should
Steps to reproduce : - import the project attached - open the scene "preserve aspect bug" - select the button and notice that the I... Read more
Shadows does not work on ARM devices LG-P940 and Sony Xperia U
Shadows does not work on some android advices, like lg-p940 and Sony Xperia U. Read more
Can't build WSA when project contains "Unity Test Tools"
Can't build Win Store Apps when project contains "Unity Test Tools". Console error: TypeDB: Class 'UnityTest.ComparerBaseGeneric' w... Read more
GUI drawn via SceneView.onSceneGUIDelegate is offset in deferred renderi...
To reproduce: 1. Open the attached project 2. Open scene "demo" 3. Ensure that player settings Rendering Path = "Forward" 4. Select ... Read more
Inputting many spaces into multi line input field messes the text pointe...
Steps to repro: 1. Open the attached project and the scene "Widgets" 2. Press play 3. Input some spaces in the multi line text input... Read more
Exported project with a custom manifest fails to start on the device
Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file