Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.0b8
Issue ID
604281
Regression
No
Sprite Editor displays incorrect border when texture's max size is smaller than the size of the source image
To reproduce:
1. Open the attached project
2. Select the 'Bug_Select_Title' sprite in the Project panel
3. Open the Sprite Editor
4. Notice that the displayed rect in the Sprite editor is smaller than what the correct rect should be, implying that it cuts off the end hexagon graphic.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment