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[Video] Playback freezes for VR videos when playback speed is set greate...
[Video] Playback freezes for VR videos when playback speed is set greater than one Playback freezes for VR videos when playback spee... Read more
"'SystemInfo' does not contain a definition for 'supportsAnisotropicFilt...
Reproduction steps:1. Open the attached “supportsAnisotropicFilter” project2. Observe the Console logs Expected Result: No errors ar... Read more
Native object references for some object types are always 0 in the memor...
Some native objects captured by the memory profiler always have 0 references, even though they should have some references. eg: Spri... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
[Terrain] Need to remove .5 clamp from Stamp Height shader pass
We shouldnt be clamping snce this is not a generic paint op Read more
[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...
On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more
Test Runner fails to create a script in the active path when selecting a...
Steps to reproduce :1. Create a new Project2. Open the Test Runner (Window > General > Test Runner)3. In the Project window, c... Read more
[HDRP] Able to affect directional lights during runtime without the use ...
Steps to reproduce:1. Open attached project "Bug.zip" and scene "SceneName"2. Enter Play Mode3. In Game View, press the Button4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved