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Linux Log Files location missing in docs
-e: see title -repro --got to http://docs.unity3d.com/Documentation/Manual/LogFiles.html -NOTICE it doesn't say anything about Linux Read more
Shortcut 'F' for frame selection in Project Browser is not not explained
Shortcut 'F' for frame selection in Project Browser is not explained well in documentation. The explanation just says "Frame Selecti... Read more
Dropdown in New Hierarchy is not sorted alphabetically
Dropdown in New Hierarchy is not sorted alphabetically. To reproduce: - Open attached project - Click on the Folder icon in Hierar... Read more
Unparenting while deleting object in Editor
When deleting an object in the Editor in 4.3, the object loses knowledge of its parent once OnDestroy is called. This was not the ca... Read more
Screen.orientation returns different value from the actual screen orient...
Screen.orientation returns different value from the actual screen orientation when "Auto-rotate screen" is disabled in Settings->Dis... Read more
Input.GetAxis() from mouse X and Y axes returns different values in stan...
In standalone and editor the returned value is in a range from -10 to 10, however on mobile devices (using the mouse) returned value... Read more
Lock view to selected doesn't work if object is resized to the outside o...
To reproduce: 1. Select object in scene view 2. Lock view to select (shift+f) 3. Resize object so that some part of it is outside of... Read more
New Hierarchy - Customized scripts break Hierarchy
New Hierarchy - Customized scripts break Hierarchy functionality Using a customized script that should only display object names th... Read more
New Hierarchy - Search by "Type" is a functionality that is difficult to...
As a user it is difficult to understand what "Types" that are supported. Maybe it would be a help if there was a dropdown like in Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph