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[MSAA] MSAA doesn't work with RenderToCubemap
To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more
Asset importer error when calling AssetDatabase.Refresh during import of...
To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more
Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11...
To reproduce:1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero"2. Press "Play"3. After the scene loads, pre... Read more
MD breaks on different method for function breakpoint
-e: when you make a function breakpoint for Update() in a script MD debugger stops at another Update() from the editor 1st -repro:--... Read more
MovieTexture colors seem incorrect when compared to simple textures
Steps to reproduce: 1. Open the attached project2. Open and play 'ColorTest' scene3. Notice the movie texture colors are not correct... Read more
[UNET] OnClientConnect doesn't get called when Time.timeScale is 0
Steps: 1. open the project2. build the project3. run one as host and other as client- green dot represents whether the game is pause... Read more
Increased texture memory usage on LoadRawTextureData
If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more
MD saves breakpoints on absolute paths
-e: MD stores the breakpoints for files with an absolute path which breaks these when you copy your project to some other place -rep... Read more
[WheelCollider] Changes made to wheel collider's properties in Update ca...
Steps to reproduce: 1. Open attached project2. Open scene "Bug"3. Select SkateboarderController in hierarchy and notice that it has ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS