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A buttton created with screen space mode set to camera is bigger by defa...
1. create canvas and set screen space mode to camera 2. create button 3. now set screen space mode to overlay and create button Obs... Read more
User can not close down a custom editor window from a previous project
User can not close down a custom editor window from a previous project. To reproduce: - Import attached "TestWindow.unitypackage" a... Read more
Animation curves on mecanim controllers do not produce correct values fo...
Steps to reproduce : - import the project attached in the user's last reply - open the scene "ReproScene" - open the Animator windo... Read more
Character animated using root motion drifts away when triggering another...
Steps to reproduce : - import the package attached - open the scene - open the "Dance me" controller - press play - enable and dis... Read more
Slider joint gizmo visualization is incorrect (doesn't account for rotat...
Steps to reproduce : - import the project attached - open the scene "IncorrectSliderGizmo" - select the Quad with a Slider Joint an... Read more
Instantiated UGUI prefab with a button calls the prefab's and prefab(clo...
Steps to reproduce: 1. Open the attached project and scene "MainScene" 2. Press play 3. Click on the button 4. Observe 2 messages in... Read more
Setting the material of an UGUI image being rendered in world space does...
Steps to reproduce : - import the project attached - open and play the scene "MainScene" - select World_Canvas/TestNode(Clone)/Imag... Read more
[WP8] Update method from parent class is not called on WP8
To reproduce: 1. Open attached repro package 2. Open scene "kek" 3. Enter play mode - note the log "This update is never run on WP8"... Read more
Screen.SetResolution has no effect in fullscreen
Steps to reproduce : - import the project attached - build and run the "MainMenu" scene - change the resolution in the menu - press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow