Search Issue Tracker
Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press the 'Load Second Scene' button- Note how the button... Read more
Critical audio bug, short audio clips are played incorrectly (the first ...
To reproduce:1. Open attached project2. Open main scene3. Press play4. Press the button frequently and you'll hear that it clipps th... Read more
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidb...
Steps to reproduce: 1. Open attached project2. Open scene "wheelColliderProblem"3. Notice that game object "vehicle" has "Rigidbody"... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce:1. In a blank scene, create an empty game object.2. Add Component > Event > Event System.3. Press the button ... Read more
[Forward] Directional realtime light overrides local baked lights in clo...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice that inside of the cube structure isn't lighted If di... Read more
Crash deleting animation keyframes
To reproduce:1. Open attached project2. Open MoiGame3. Press play4. Search for mesh layer in hierarchy5. Select one of the mesh laye... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce:1. Open attached project2. Build and Run windows standalone3. Open Menu scene in editor4. Select Player prefab and acti... Read more
[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project2. Build the project as Child.exe to the Assets/Export folder3. Once the folder is o... Read more
uGUI stops working after using Stylus on Note4
UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default